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Introduction to games of chance

This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...

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Estimating and rounding decimals

In this lesson, students draw on prior knowledge of rounding whole numbers to develop their understanding and fluency when rounding decimals and are encouraged to reason and problem-solve through a variety of contextual activities. Students will also develop an appreciation of the role of estimation in mathematics and science.

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Linear Algebra Year 7 - Calculate

The focus of this activity is to find out what students know about linear equations and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Expressions, formulas and substitution

In the lesson ‘Formulating algebraic expressions’, students were introduced to variables and forming algebraic expressions. In this lesson, students continue to develop these skills and will explore substituting values into familiar and unfamiliar formulas to determine an unknown. Students explore substitution in a range ...

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Introduction to Shapes Year 2 - Calculate

The focus of this activity is to discover the language that students are using to describe the features of shapes. Although students may know the names of many shapes, and may know the difference between a square and a circle, the description of why these shapes are different may not be mathematically accurate. Listen to ...

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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7N02A Square and cube numbers - Ochre Education

This unit of work focuses on square and cubic numbers. Students define and use exponent notation to write the square and cube operations; identify and recall square and cube numbers to at least 20² and 10³; evaluate squares and cubes of positive integers; evaluate square and cube roots of positive integer perfect squares ...

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7N04A Decimals - Ochre Education

This unit of work focuses on decimals. Students represent, compare, and order positive and negative decimals; convert between terminating decimals and fractions; add, subtract, multiply, divide (including writing one number as a decimal of another and finding a decimal of a number), square, cube, square root and cube root ...

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7N03A Fractions - Ochre Education

This unit of work focuses on fractions. Students represent and convert between equivalent forms, such as improper and mixed numeral and equivalent and simplified fractions; compare and order positive and negative fractions; add, subtract, multiply, divide (including writing one number as a fraction of another and finding ...

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7N05A Percentages - Ochre Education

This unit of work focuses on percentages. Students represent percentages, including percentages greater than 100%; convert between decimals, fractions, and percentages; write one number as a percentage of another (including where the percentage is greater than 100%) and find a percentage of a number (including using percentages ...

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7St01A Data classification and visualisation - Ochre Education

This unit of work focuses on data visualisation. Students define and classify data and variables as categorical (nominal or ordinal) or numerical (discrete or continuous); create displays for categorical data including column graphs and pictograms; create displays of numerical data including dot plots, stem-and-leaf plots, ...

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The maths behind RGB images

In this lesson, students explore the RGB (Red, Green, Blue) colour model commonly used in digital imaging and display systems. They learn how each colour in the RGB model is represented by 8 bits and understand why there are 256 color intensities for each channel. Students will represent the 8 bits using their mathematical ...

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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Sleepy statistics: Part 1

Students conduct a sleep audit over two weeks to test hypotheses regarding improving sleep quality.

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Solving equations with algebra mats

In this lesson, students are introduced to solving one-variable linear expressions using a variety of concrete materials, which are related to authentic contexts to enhance their understanding.