F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is the second in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual To Text Coding lesson series.
This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...
This is the final in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. See next steps for suggested courses and learning sequences after this lesson. It builds on the coding concept of functions (by introducing the concept of return values. Functions are ...
This is the tenth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the coding concept of functions. Functions can help organise code, reduce repetition and more to be explored later.
This planning resource for Year 8 is for the topic of Conduct statistical investigations. Student bring together their learnings and plan a statistical investigation using known data or by conducting statistical data collection themselves. Students identify potential data collection and analysis from available data sets ...
This planning resource for Year 8 is for the topic of Collect, sort and compare data. Students examine different techniques for collecting types of data and begin to consider the challenges of collecting representative data by sampling a population.
This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...
This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).
This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.
This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.
This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.
This lesson introduces some of the skills and concepts involved with Systems Thinking. Students are introduced to a number of Habits of a System Thinker, positive and negative feedback loops and the concept of supra- and subsystems.
This activity invites students to explore colour chromatography, a technique that uses capillary action to separate different types of ink at different rates. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students ...
This activity invites students to explore the process of seed germination and the early phases of plant development. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.
This activity invites students to engineer a bottle racer: a plastic water bottle propelled by energy stored in a wound-up rubber band. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions ...
Find insights into mentoring partnership models, the experiences of teachers of languages engaged in mentoring partnerships, and suggestions for developing your own mentoring partnerships. The resource includes a planning template and videos of practice.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 Geography. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...
This video demonstrates different types of fossils, explains how fossils form and discusses why fossils why fossils are so useful for learning about life on Earth.
This 101 page booklet explores minerals and crystals. The resource includes sections on identifying minerals, significant minerals and gem resources in Australia and the uses of crystals. The booklet contains activity ideas and experiments for teachers and students.
This short video examines the process of liquefaction and its impact on buildings and other structures. The video encourages students to investigate some of the ways engineers lessen the impact of earthquakes on buildings and to make their own liquefaction demonstration and extend it into an inquiry activity.