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Programming people

Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.

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Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

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Skip-counting with Bee-bots

Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Factors, multiples, primes: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Factors and multiples. Students decompose composites into their prime factors and recognise primes as the building blocks of composite numbers. Students consolidate use of the distributive and commutative laws of multiplication to simplify calculations.

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About me

Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.

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Coding for GUIs Lesson 4: Flipping images

This is the fourth in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.

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Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

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Fruit fractions: Growing with fruit

Explore fractions through plant growth in this engaging lesson. Students will measure and represent plant growth using fractions, gaining a clear understanding of numerators and denominators. This interactive lesson encourages creative exploration of equivalent fractions while fostering a deeper connection with the concept ...

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Interpret and compare data displays: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Interpret and compare data displays. Students create and compare different graphical representations. They interpret the data and make generalisations.

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Number sequence: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Number sequence. Students extend their understanding of the order of numbers locating fractions as numbers along a number line and counting by fractions.

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Factors and multiples: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Factors and multiples. Students solve problems involving multiplying or dividing natural numbers by multiples and powers of 10 without a calculator, using the multiplicative relationship between the place value of digits.

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Mathematical modelling: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations including financial contexts. They formulate problems using number sentences and choose efficient calculation strategies.

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Time and duration: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Time and duration. Students convert between units of time and apply their knowledge, skills and processes to solving simple time-related problems. They develop fluency in telling time to the nearest minute.

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Measures of turn (angles): Year 4 – planning tool

This planning resource for Year 4 is for the topic of Measures of turn (angles). Students develop their understanding that an angle is a figure formed by two rays sharing a common end point, called the vertex of the angle.

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Micro:bit missions: Take a chance on me (Integrating Mathematics): years 6-8

This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.

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Can an AI recognise what you are drawing

This lesson provides an opportunity to incorporate representation of data using a relevant context being studied in the classroom. Students represent an object using a line drawing, focusing on the features of the object that enable it to be easily recognised. Students experiment with creating representations using an AI ...

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How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

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Fruit fractions: Fruit karate

In this lesson, students use fruit to explore common fractions. They step into the world of fractions by exploring various fruits and slicing them into halves, quarters and eighths. Through materials such as playdough and interactive discussions, they discover the meaning of terms such as numerator and denominator while ...