F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.
This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.
This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.
This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.
This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.
This document illustrates the network of people and resources that make up Mossman State School's Professional Learning ecosystem.
This PDF outlines Bethany Christian School's proposal to participate in the Digital Technologies in Focus project.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This PDF provides a line of sight from content descriptions to achievement standards.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This report provides details of St Mary's Primary School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This document provides a scaffold to teach and assess students’ understanding of how digital systems can be used to monitor and collect information used for mapping and making judgements about the environment. Students record information using digital systems to investigate a school need, then design solutions to improve ...
This PDF provides suggestions for using bread tags and plastic bottle caps to collect, organise and represent data.
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, information for parents and teachers, the Australian Curriculum, and useful resources.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode and visual programming.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.