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Filter bubbles, bias, rabbit holes and nudging

This lesson focuses on the AI systems that recommend content in various applications that students use on a day-to-day basis. It draws on students’ ethical understandings during analysis of these systems. This lesson was developed by the Digital Technologies Institute in collaboration with the Digital Technologies Hub.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Online

Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

Online

Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

Online

How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

Online

Getting warmer

This lesson sequence intentionally uses a visual based programming tool to introduce designing and validating algorithms. Those students who complete this task can move to code the result in any text based language with which they are familiar.

Online

Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

Online

Behaving with real class - Using a text-based language

This lesson sequence offers an approaches to teaching object-oriented principles using text-based programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

Online

Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

Online

Sphero and the chocolate factory

This activity allows students to use the visual programming software Lightning Lab to control Sphero to act out the role of a fictional character. This activity uses Charlie and the Chocolate Factory by Roald Dahl as an example. This lesson idea was created by Steven Payne.

Online

Ozobot Maze Challenge

Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.

Online

COVID 19 Demystified course

At the end of this course, learners should be able to better understand the science and numbers behindCOVID-19 and the SARS-CoV-2 virus that causes it. They should be able to discuss the pandemic with confidence, giving substantiated viewpoints on matters such as public policy with a willingness to accept other viewpoints. ...

Online

Human Anatomy with Virtuali-tee

In this learning activity, students explore human organ systems using Virtuali-tee. This t-shirt provides an Augmented Reality (AR) experience and deeper 360 degrees Virtual Reality (VR) experience to explore human anatomy.

Online

Computer Science Fundamentals

This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.

Online

Agreeing to an ICT agreement

Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.

Online

Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Online

Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

Online

Plan a 'choose your own adventure' story

Students create a storyboard to plan a ‘choose your own adventure' story, where the reader is provided with a number of decisions that lead to alternative endings.

Online

Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...

Online

Pencil code program: Lady MacBeth Chat Bot

Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...