F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.
This planning resource for Year 10 is for the topic of Patterns and number facts. Students work with a variety of functions and relations and their rules, tables of values and graphs using digital tools. Students manipulate, explore, investigate, make conjectures and identify emerging patterns from functions and relations. ...
This planning resource for Year 9 is for the topic of Interpret and discuss data displays. Students will be presented with various digital media to investigate and evaluate findings from reports of surveys. Students will make informative decisions based on their prior knowledge of sampling and data collection to make judgements ...
This activity allows students to use the visual programming software Lightning Lab to control Sphero to act out the role of a fictional character. This activity uses Charlie and the Chocolate Factory by Roald Dahl as an example. This lesson idea was created by Steven Payne.
Students explore a sequence of steps using Bee-Bots in the context of familiar narratives. They navigate a Bee-Bot to events within the story, first as a whole class and then in small groups. This activity can be integrated with English and the exploration of narratives. This lesson idea was created by Rebecca Vivian.
This planning resource for Year 7 is for the topic of Proportional reasoning. Students are introduced to ratios as a method of comparing quantities. Students learn how to recognise and represent these comparisons to solve problems. The concept of dividing a quantity by a given ratio is also introduced.
In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...
Students develop an understanding of the proportion and relationships between fractions. They represent fractions using linear models and symbols and form a generalisation about fractions equivalent to one whole.
Use the diagnostic tasks, Page sections and Decimals and measures, to assess a student’s understanding of metric units and their relationship to decimals.
Use this diagnostic task to assess a student's understanding of mass and the graduations on a kitchen scale.
We use examples of home automation and recommender systems to go into more detail about how the AI in these systems work. We also look at filter bubbles and discuss why its important to be aware of potential issues of using these systems. This is the third video in a series. The first two in the series are Introduction ...
In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...
In this video we look at the ways AI is making decisions that can affect your daily life. Discover some AI applications that are designed to make our lives easier. See how a machine can be considered smart as it performs human-like behaviours such as recognising speech, text, images and being able to reason. This is the ...
This downloadable free book presents a series of activities to teach the basics of computer networks. While you may not learn all aspects of computer networking, these activities provide a useful selection and serve as a good starting point to cater for your student's needs, skill and knowledge. Each chapter presents interesting ...
Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.
Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.
Design your own Australian flag by firstly examining common elements of flags, creating a step by step process (algorithm) to program your design after exploring a ‘block-based’ turtle drawing program such as Pencil Code.
This project creates opportunities for students to design, create, market and sell a plastic wrap alternative, and to work with a local business or community group that supplies some materials. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.
In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...
In this lesson students will take ownership of a gambling organisation. They will look at long term statistics of various sporting matches to set the initial odds and then monitor live betting to adjust the odds they are offering gamblers, in order to demonstrate how sports betting organisations guarantee they always make ...