F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.
This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode and visual programming.
This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.
This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...
This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This video demonstrates ways in which data can be authenticated in spreadsheets. It is the second in a series of four.
This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.
This PDF provides a line of sight from content descriptions to achievement standards.
This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.