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Spending the lotto millions!

Students apply standard and non-standard place value partitioning to seven-digit numbers.

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Tuckshop orders

Students make calculations with money.

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Silly Birds: Unit of work

This unit of work has been written to support the book Silly Birds. This is a modern reinterpretation of a traditional story that was previously handed down to children from their parents and elders to highlight behaviour and to teach the consequences of good and bad choices. This unit includes practical ideas for using ...

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Make a measuring jug

Use this diagnostic task to assess a student's understanding of capacity and the calibrated scale on a measuring jug.

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Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

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The Mark of the Wagarl: Unit of work

This unit of work has been written to support the book The Mark of the Wagarl. The book tells the story of Maadjit Walken, the Sacred Rainbow Serpent, mother spirit and creator of the Nyoongar Country of south west Western Australia. The story shares how a young boy receives the Maadjit Wagarl for his totem. This unit includes ...

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Shirley Purdie: Ngaginybe Jarragbe, My Story: Unit of work

This unit of work has been written to support the book Shirley Purdie: Ngaginybe Jarragbe, My Story. The narrative of the book is told in English and Gija. It is about Shirley Purdie’s life story, told alongside her paintings. This unit includes practical ideas for using this book in your classroom.

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Create a language learning program

Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language.

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

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Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

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Grey Whales Newscast

In this 3-5 lesson, students will research information about grey whales and work in groups to write, produce, and perform a newscast about grey whales using the essential qualities of a news anchor.

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Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.

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Mountain Creation

In this lesson, students will dramatize the ways a mountain can be formed. They will analyse poems about mountain creation from the perspective of the Tohono O’odham indigenous people of Arizona and Mexico. Students will compare the poems to science-based descriptions of mountain formation.

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Recycle: How do visual and theatre arts convey issues about the environment?

In this lesson students will explore the concepts behind the “Reduce, Reuse, Recycle” slogan. They will examine the process of recycling and perform a commercial with a backdrop made of recycled materials.

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Factors and Multiples - Calculate

These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.

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Multiplication Facts - Calculate

This resources describes some games and activities that can be used to help students learn the multiplication facts (or times tables) up to 10 × 10.

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Fruit fractions: Gardeners of fractions

In this lesson, students use a simulated garden bed to explore tenths. They explore fractions within simulated Asian gardening plots. They draw garden beds, allocate fractions to fruit plants, and combine fractions to understand tenths. Through creativity and discussion, they grasp the concept of fractions as parts of a ...

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Where does rain go?

In this activity, students explore what happens to rain falling on different surfaces.

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Even and Odd Orcharding - Calculate

What makes even numbers special? What makes odd numbers… well… odd? Help these farmers plant their fruit trees in rows and patterns, and see what happens when we add, subtract and multiply different combinations of these numbers together! Use this low threshold, high ceiling task to explore the properties of even and odd numbers.