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Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

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Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

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Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

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Saltwater crocs: resourceful or a resource?

This lesson focuses on the analysis of a dataset that records scientific data collected about the crocodile population in the Kimberley region during 2015. The lesson follows an inquiry process where students use the dataset to answer relevant questions about the crocodile population. It also provides an opportunity for ...

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digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.

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Shooting 3-pointers: Part 2

In this lesson, students conduct a statistical investigation, collecting and analysing data using percentages, and choosing efficient calculations and strategies. The investigation is communicated visually and verbally to the teacher and peers. Students reflect on feedback and consider revisions for the investigation.

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Digital technology and managing Indigenous astronomical knowledge

Digital technology provides a range of different ways to communicate cultural knowledge and practices, explore a range of digital tools that bring the stars closer to the world of your students. In these classroom activities students will use digital programs like Stellarium to investigate Indigenous astronomical knowledge ...

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Pencil code program: Lady MacBeth Chat Bot

Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...

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Prediction vs. reality

This lesson explores how we perceive randomness. Students toss coins and record their observations while half of the class fake their results. They will then explore the differences between the random results and fake results sets and investigate theoretical probabilities for large numbers of coin flips. The lesson is outlined ...

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8N01A Integers - Ochre Education

This unit of work focuses on integers. Students add and subtract integers; establish multiplication and division of integers and build to raising to positive integer powers, square roots and cube roots; evaluate expressions involving combinations of operations and the use of brackets, fraction bars, and vinculums and consideration ...

Video

Exploring Australia's Seafloor

This video, presented by marine ecologist Dr Rachel Przeslawski, explores how marine scientists make maps of the seafloor and what these maps are used for. Dr Przeslawski talks about her experiences as a marine scientist involved with making maps from ships and discovering the depth, shape and hardness of the sea floor. ...

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Sci-Fi and Fantasy Worldbuilding

In this lesson, students will explore the intersection of science fiction and fantasy from the works of Madeleine L’Engle’s A Wrinkle in Time Trilogy. Students will create an original character, thing, ability, and/or place using worldbuilding elements. Students will choose between dramatizing, making a book trailer, or ...

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Work sample Year 8 English: Creative responses to a poem

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 8 Geography: Landscapes and landforms

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 Geography. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 7 and 8 Health and Physical Education: Personal safety

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 and 8 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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See Inside a Seed

This activity invites students to examine the baby plants inside the seeds we eat and explore the various structures that protect and feed a developing plant embryo. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and ...

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8N03A Percentages - Ochre Education

This unit of work focuses on percentages. Students practice writing one number as a percentage of another, including in financial applications; finding a percentage of a number, and finding the original amount that a percentage was of, given the result, including in financial applications; establish and use multipliers ...

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A Way with Words

In this teaching activity students will collaborate in teams to draw and pantomime the meaning of Shakespeare's words and phrases. Students will be introduced to etymology, the study of words, and write a story using “The Bard’s” words, lines, and phrases.

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Work sample Year 7 and 8 Health and Physical Education: Respectful relationships

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 and 8 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...