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Angles and parallel lines: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Angles and parallel lines. Students explore angles on a straight line and angles within shapes. They identify the relationships between angles and use these to determine unknown angles and describe their reasoning. Students should be familiar with 90° and 180° angles, ...

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Number sequence: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Number sequence. Students use horizontal and vertical number lines to find solutions to everyday problems involving locating and ordering integers around zero; for example, elevators above and below sea level. They explore integers in financial contexts, such as the ...

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AI and image recognition

This lesson builds on How can an AI recognise what is sees? It focuses on image recognition that involves feature extraction, object detection and classification, and introduces the idea that computers store and use data using 0s and 1s.

Video

Area and perimeter video

Use this video to connect area and perimeter to real world applications to set the context for why we are learning about area and perimeter.

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Visual to text coding: Lesson 12

This is the final in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. See next steps for suggested courses and learning sequences after this lesson. It builds on the coding concept of functions (by introducing the concept of return values. Functions are ...

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Visual to text coding: Lesson 10

This is the tenth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the coding concept of functions. Functions can help organise code, reduce repetition and more to be explored later.

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Four operations: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Four operations. Students apply knowledge of place value to add and subtract decimals, using digital tools where appropriate. They further develop whole number multiplication and then strengthen their understanding of decimals by multiplying and dividing decimals and ...

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Mathematical modelling: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving natural and rational numbers and percentages, including in financial contexts. They formulate the problem, choose operations and efficient calculation strategies, and use ...

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Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

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Visual to text coding: Lesson 7

This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

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Conduct chance experiments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...

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Elements of Myth

In this lesson, students will read myths, discuss the elements of this literary form, and dramatize a myth of their choice. They will write scientific, research-based reports, as well as fantastical stories to explain the natural phenomena of the world.

Downloadable

Why is water sticky?

In this lesson sequence, students use a range of hands-on activities to explore what water is and how it behaves as it changes from ice to liquid water to water vapour. They explore the structure of water molecules and how these molecules behave when water is heated and cooled to help them to understand how the water cycle works.

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Mentoring

Find insights into mentoring partnership models, the experiences of teachers of languages engaged in mentoring partnerships, and suggestions for developing your own mentoring partnerships. The resource includes a planning template and videos of practice.

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Humanities and Social Sciences – Economics And Business Sample Teaching And Learning Outline Year 6

This resource focuses on trade-offs and the impacts of economic decisions. The imbalance between wants and resources is introduced. Students consider the implications of consumer choices about a variety of products.

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Western Australia at War 1914 Year 6 Learning sequence

The focus on the involvement of Western Australian people in World War 1 assists students through the stages of an extended historical inquiry. The sequence begins by contextualising the war, using primary sources and developing inquiry questions. Further activities build an understanding of sequencing and research skills ...

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Patterns & Algebra Year 6 - Frogs Lesson - Calculate

This activity is designed to encourage students to engage with a problem, before they overthink it. Too often in class we begin with what is familiar to students and gradually increase the challenge. This problem begins with a challenge and encourages students to work backwards to solve a simpler problem, before applying ...