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Fractions: Lili's Breakfast - Calculate

This activity allows students to explore the concept of fractions in a familiar context. It lets them discover halves, quarters and eighths.

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Introduction to Shapes Year 2 - Calculate

The focus of this activity is to discover the language that students are using to describe the features of shapes. Although students may know the names of many shapes, and may know the difference between a square and a circle, the description of why these shapes are different may not be mathematically accurate. Listen to ...

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Race to... - Calculate

This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.

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Work sample Year 3 – 4 Japanese: Teaching family members Japanese

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 - 4: Teaching family members Japanese. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Work sample Year 3 and 4 Health and Physical Education: Gymnastics

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 3 HASS F-6: People and places

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 HASS F-6. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 3 and 4 Visual Arts: Connection to coast

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Visual Arts. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Baby Business: Unit of work

This unit of work has been written to support the story 'Baby Business' that tells the story of a Darug baby smoking ceremony welcoming baby to country. Themes include Aboriginal history and culture, child-rearing practices, connection to place, and Indigenous knowledge. This unit provides practical teaching ideas, assessment ...

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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Cuisenaire Rods Lesson Plan - Calculate

This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.

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Maps Year 3 & 4 - Calculate

The focus of this activity is to encourage students to use trial and error and persistence to solve a mathematical problem.

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Park Ranger Problem Solving: An ‘Addition & Subtraction’ Rich Task for Years 3–4 - Calculate

The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.

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Transformations Year 3 & 4 - Calculate

This lesson helps students explore different shape transformations and describe symmetry in objects and images.

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Pattern & Algebra Year 3 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. At this stage, ...

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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Work sample Year 3 – 4 Japanese: Body language role play

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 - 4: Body language role play. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.