F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language that uses graphic elements rather than just text to translate logic. The tutorial is designed for educators who are learning to use Scratch.
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.
This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.
This PowerPoint supports the assessment task, Staying fit, healthy and sun-safe. It is the last in a series of four resources.
This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This video demonstrates ways in which data can be structured in spreadsheets. It is the third in a series of four.
This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...
This PDF outlines Mossman State School's proposal to participate in the Digital Technologies in Focus project.
This document illustrates the network of people and resources that make up St James Catholic College's Professional Learning ecosystem.
Plants are vulnerable to pests and diseases. This learning activity is designed for children to: understand how to cultivate healthy plants using organic gardening methods; look to natural ingredients as a solution to ridding plants of unwanted pests and diseases; and know how to make a natural pesticide and evaluate the ...
Humans are constantly working to develop and improve our technology and understanding. This resource provides step-by-step instructions to help students consider why innovative design and improvement is important. Students firstly identify as many types of transport they can think of and then discuss why new types of transport ...
This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.