F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Throughout the lesson sequence, students keep and maintain a reflection log with key content to inform the development of an infographic.
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
This is an assessment package that uses the Year 8 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'The Western and Islamic World: Medieval Europe' (c.590–c.1500). Students use researched ...
This is an assessment package that uses the Year 8 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'Expanding Contacts: The Black Death in Asia, Europe and Africa (14th century plague)'. ...
View flashcards and play games to build vocabulary in Chinese.
Browse assessment resources.
View flashcards and play games to build vocabulary in Japanese.
Ideas and resources that connect the learning of Indonesian language with other learning areas.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Screenwriting is the act of writing what's known as a script or screenplay for film, television and web series. It involves a special set of rules that makes it different from a book or play. This module of Film It covers formatting, scene writing, script structure, themes, and character. Writing the script is part of ...
This set of printable cards provides definitions of six aspects of computational thinking.
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
This PDF illustrates how the National Numeracy Learning Progression can be used with Digital Technologies to support student progress in literacy.
This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.
This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.
This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.
This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.
This video demonstrates ways in which data can be authenticated in spreadsheets. It is the second in a series of four.