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Where does rain go?

In this activity, students explore what happens to rain falling on different surfaces.

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In search of Monet

In search of Monet is presented as an adventure, a series of games where students imagine that they are taking a trip to France to find out about Monet and his work. Students create a trip diary, postcards, souvenir shop items such as T-shirts and shopping bags; a Monet exhibition and catalogue; and a quiz, exploring a ...

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Critical angle

This activity invites students to explore how light is reflected from the underside of a water surface. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.

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Paper Circuits

This activity invites students to use copper tape and surface-mount LEDs to make creative circuits on a flat surface, like a piece of paper. Students can make light-up greeting cards or create three-dimensional pop-up paper sculpture that have working lights in them. The activity includes a list of tools and materials required, ...

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Work sample Year 5 and 6 Drama: Blueback: Readers' Theatre

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Drama. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 5 Mathematics: Who were the fastest swimmers?

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Factors and Multiples - Calculate

These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.

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Fairy Tale

How does culture influence fairy tales from storyteller to storyteller? Students will compare and contrast culturally distinct variations of the fairy tale, Cinderella. Students will also research the cultures represented in the fairy tales and create a visual art piece.

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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Fraction War - Calculate

This game, played in pairs with a of dominoes, challenges students to create fractions and compare their values. The player with the higher value fraction wins each round and the associated domino. The game is played until one player owns all the dominoes.

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Crocodile and Shark (4–6) - Calculate

In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.

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Albert Namatjira: Unit of work

This unit of work has been written to support the book Albert Namatjira in which award-winning artist Vincent Namatjira tells the life story of his great-grandfather, Albert Namatjira, one of Australia’s best-known artists. This unit includes practical ideas for using this book in your classroom.

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Work sample Years 5 and 6 Design and Technologies: Design project: Kitchen garden

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Years 5 and 6 Design and Technologies. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Stellar navigation and mathematics

Before GPS, there were many ways to navigate, including using the stars. In this resource, students and teachers will learn about celestial positions, the azimuth and altitude to shape their understanding of traditional navigational techniques.

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Representing Patterns - Calculate

In this activity, students examine the representation of patterns, including as diagrams, charts and formulas.

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

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Grid Games - Calculate

This game, played in on a grid on the classroom floor, challenges students to develop directional language and use coordinates to locate places on a grid. The instructions include multiple variations on the game which focus on different aspects of location and direction concepts.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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Work Unit: Mr Moon’s feathery problem - Calculate

This unit of work provides a rich, contextual activity through which students can explore the applications of measurement (length, area and capacity), to a real problem in an everyday context for Students in Years 5 & 6.