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Algebra basics video

Use this video as a springboard to introduce algebraic thinking, and to apply that thinking to a financial context, drawing on reasoning.

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DT Challenge - 5/6 Blockly - Smart Garden

Learn how to program a BBC micro:bit using Blockly — no experience required. Learn the basics of programming in Blockly with our full BBC micro:bit simulator. Create a Smart Garden device to monitor the health of your plants, measuring temperature and wiring up a simple soil moisture sensor.

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Beeswax wrap project

This project creates opportunities for students to design, create, market and sell a plastic wrap alternative, and to work with a local business or community group that supplies some materials. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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DT Challenge - 7/8 Python - Biology

Learn about the differences between animals, and how biologists use programming to help them do science! We'll learn about the features of animals, and how to use their differences in order to classify them. So hop in and learn some science!

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DT Challenge - 5/6 Blockly - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

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DT Challenge - 5/6 Blockly - Chatbot

Write programs to solve problems with code and create word games! In this DT Challenge, you'll learn how to play Mad Libs, Questions, Taboo, and Word Chain, and even write your very own Pirate Chatbot! Can you fool your friends into thinking they're talking to a real person? Learn how to create a series of word games with ...

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Movie magic

This resource provides eight lessons about the process of movie making in Australia through the various production steps from writing, shooting and editing the film to promotion of the finished film. It considers the legal rights of the creators and the responsibilities of consumers. The lesson plans are accompanied by ...

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Tell Me Why: Unit of work

This unit of work has been written to support the book Tell Me Why. Author Sarah Jackson shares her journey of self-discovery as she connects with her Aboriginal heritage. The text incorporates the Stolen Generation in a way that is relatable to younger audiences. This unit includes practical ideas for using this book in ...

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Change course

Students identify transformations, and rotational and line symmetry, in regular and irregular polygons, and use transformations and symmetry to make a tessellating shape.

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Angle strength

Students calculate unknown angles using angle relationships.

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Loaded dice

Students conduct chance experiments, record data into a frequency table and represent data using a column graph.

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Chances are!

Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.

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Debating guide for classroom teachers

This teacher guide provides advice about the key elements of debating as well as a judging guide, planning templates for each speaker and links to a range of resources.

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Designing a school tuckshop app

In this lesson students think like software engineers and engage in user-centred design to conceptualise and prototype an app that could be used in their school tuckshop.

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Bindi: Unit of work

This unit of work has been written to support the story Bindi. The novel explores explore themes of climate, bushfires, Aboriginal history and healing. This unit provides practical teaching ideas, suggestions about how students might respond creatively to the text and assessment opportunities.

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'Mission to Mars' - An AMSI Schools 'Rich Task' in Number & Place Value - Calculate

This task aims provide a rich, contextual activity through which students can gain an understanding of the distances relevant to the size of our solar system, and how an understanding of place value, metric measurement systems and time measurement can be used to represent these large distances and convert calculations ...

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.