F-10 Curriculum (V8)
F-10 Curriculum (V9)
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These tools support teachers to monitor individual and whole-class student progress in Phases 16-20 of the Literacy hub phonics progression. Each phase has a student reference page and a teacher marking sheet, and instructional notes for the teacher are provided.
This webpage provides information for school leaders on how to drive quality instruction and improve student literacy outcomes. It recommends a range of resources that can be used to support leaders in coaching and mentoring staff in best practice literacy instruction.
This short video (2 minutes and 2 seconds) outlines what the Year 1 Phonics Check is and includes clips of teachers administering this assessment to test students' decoding abilities. It also includes a clip of two teachers discussing the students' results.
This sample slideshow presents a ready-to-use morphology lesson to teach adding the un- prefix, with teacher notes indicating how to teach each part of the lesson.
This video uses an everyday scenario of three people sharing a taxi ride to explore algebraic thinking, and to apply that thinking to a financial context, drawing on reasoning and mathematical modelling. Use the video with the supporting teacher guide as a springboard to explore mathematical concepts. The teacher guide ...
Use this video as a springboard to explore volume of composite shapes, adjusting numbers to make calculations friendlier and draw on reasoning and mathematical modelling.
This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.
This lesson sequence provides step-by-step video tutorials and challenges to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.
Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...
Students will learn how the information in a pixel can be manipulated to change the image, and apply a bitmask filter to an image to remove some information and reduce the memory size of the file. Finally, students will modify the filter to find a balance between quality and small file size. Based on the original lessons ...
This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...
This is the third in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.
This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Claudia Szabo.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This planning resource for Year 7 is for the topic of Formulate and manipulate expressions. Students find unknown quantities in numerical equations involving a combination of operations.
In this lesson students will be using components of the LilyPad development kit to create a circuit of LED’s that are controlled using a basic Arduino program, written in the Arduino IDE. Starting with a simple sequence of turning a LED on and off, the students can be challenged to choose a piece of music with a steady ...
This is the second in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to make decisions (branching) and identify data types.
This project will explore two ways of controlling the flow of current to a LED using a button and switch. No programming is initially expected in this project, however once students are comfortable with connecting or sewing their circuits and attaching lights, a follow-up project that involves using a pre built Arduino ...
In this lesson students will create a personalised musical buzzer by programming the LilyPad Arduino to play a sound using the Main board, Buzzer and Button, coding the note frequency in Arduino IDE. The lesson can be extended to include LED’s that light up or flash according to the note played to enable the buzzer to be ...