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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Faith Lutheran School

Faith Lutheran College is a secondary co-educational independent school in Plainland, Queensland. It has more than 700 students and was established in 1999. Sarah Atkins is the curriculum officer who works with the school to support implementation of the Australian Curriculum: Digital Technologies. Teachers at the school ...

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Technologies: sequence of achievement in the Australian Curriculum

This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Newsletter – December 2019

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, information for parents and teachers, the Australian Curriculum, and useful resources.

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Alyangula Area School

Alyangula Area School is a government school located in Alyangula on Groote Eylandt, in the Northern Territory on the Traditional Lands of the Anindilyakwa People. Martin Levins is one of ACARA’s curriculum officers who works directly with the school to support the implementation of the Australian Curriculum: Digital Technologies. ...

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Faith Lutheran College – PL ecosystem

This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Kelley & Knowles review: STEM integration

This article explores ways of building integrated STEM programs so that students have opportunities to make connections to crosscutting concepts and real-world problems. This is proposed through the lens of a framework.

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Expert Webinar video: Professor Stephen Heppel: The impact of environmental factors on learning

In this video Professor Stephen Heppell, discusses the aggregation of marginal gains in learning environments. He provides examples from the Learnometer project, designed to help students monitor their classroom environment for factors that may hinder learning.

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Creating a bee hotel: research

Explore the different types of bees common to Australia, their features including how they are different to flies and wasps. We will focus on native bees, specifically to learn about their nesting habitat. This learning activity is the first part of a sequence of 2 individual learning activities focused on creating a bee ...

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Understanding weeds: investigation

In this activity you will be looking for weeds in your local park, backyard and surrounds. Build your knowledge and weed investigation skills as you explore your local environment and examine the presence of weeds. Using online resources, field guides and expert local knowledge, you will be looking at and identifying weeds ...

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Creating an Indigenous plant-use garden: planting

The outcomes of this learning activity are for children to: follow instructions and a planting plan; understand the steps involved in planting out and maintaining a successful Indigenous plant-use garden enjoy being active and productive outdoors and build their social and teamwork skills; physically be involved in the ...

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

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Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.

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Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

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Artificial Intelligence Explainers: Video 3: AI systems | Digital Technologies Hub

We use examples of home automation and recommender systems to go into more detail about how the AI in these systems work. We also look at filter bubbles and discuss why its important to be aware of potential issues of using these systems. This is the third video in a series. The first two in the series are Introduction ...

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