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Practical numbers: Part 2

In this lesson we use the context of an ancient bazaar to investigate measurement systems. Students select a name and base number for their system of measurement, using weights made from clay or similar material. They divide their clay into possible unit fractions to generate their set of weights. They assign a fictional ...

Online

Sphero maze

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Claudia Szabo.

Online

Untold education project: The invisible farmer

Invisible Farmer is the largest ever study of Australian women on the land. The project collects oral histories of women by creating interview-based video content. This website provides videos ,interview questions and suggestions to support teachers to guide students to create their own multimodal stories of women on the land.

Online

Making history

This resource supports students, individuals and community groups to research, produce and share a short digital history about a person or event.

Online

Possible outcomes: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.

Online

Project Quantum: Online assessment system

Project Quantum helps computing teachers check their students’ understanding, and support their progress, by providing free access to an online multiple-choice assessment system and question bank. To use Project Quantum, you will need to create a free account.

Online

Coding for GUIs Lesson 1: Structure, style and function

This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.

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Data compression

Students will learn how the information in a pixel can be manipulated to change the image, and apply a bitmask filter to an image to remove some information and reduce the memory size of the file. Finally, students will modify the filter to find a balance between quality and small file size. Based on the original lessons ...

Online

Pencil code program: Chaos game

The ‘chaos game’ is a way to see how patterns can result from certain random events. Use this program to run the chaos game, randomly moving the turtle to create a pattern. Have students analyse or fill in or change parts of the pencil code program.

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Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

Online

Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

Online

Sphero young inventors

In this lesson students will explore the use of Sphero in the everyday world by adding accessories to invent solutions to workplace or other problems or simply by inventing an adaptation to the device. In each case, they are to build the accessory and create the code required for the device to serve a particular purpose. ...

Online

Rock, Paper, Scissors AI!

In this lesson we use the game rock, paper scissors to investigate how an AI can recognise your hand gestures. Firstly students create, train and test their own AI model. They import their AI model into a pre-made JavaScript program to modify the computer program to incorporate game play. The level of game play will depend ...

Online

Protecting dugongs

The Western Australian Marine Science Institution has been collecting data about dugongs off the coast of the Kimberley in Northern WA. We have been provided with the raw data from its sightings trips. In this project students will learn how dugong sightings are conducted, and develop the data-science skills needed to make ...

Text

Focus on Japan: Cross Curriculum Connections in Secondary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

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Area and perimeter: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Area and perimeter. Students should be familiar with the concept of area and how to find the area of a rectangle. They will extend this knowledge to find the formulas for the areas of other shapes, such as a parallelogram and triangles.

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Number sequence: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Number sequence. Students extend their understanding of equivalence of fraction with visual representations such as a number line that extends beyond zero; concrete materials; and common multiples and fraction walls. Students learn to work with equivalence and explore ...

Online

Position and location: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Position and location. Students demonstrate understanding of objects in two dimensions (2D). Students can draw various shapes in different ways, such as drawing informally on blank paper, on grid paper, or in an isometric representation; discuss the reasons behind the ...

Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

Online

Linear expressions and equations: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Linear expressions and equations. Students solve linear equations with one variable where the solution is a natural number. Begin with solving single-step equations to unpack the basic principles before moving to 2-step equations.