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First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

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Measurement: Foundation to Year 9

This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.

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Operations: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.

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Walking the rope

Students develop an understanding of the proportion and relationships between fractions. They represent fractions using linear models and symbols and form a generalisation about fractions equivalent to one whole.

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Left overs

Students investigate the relative position of numbers by modelling fractional numbers between whole numbers. They represent linear models of fractions along number lines and use these models to count and solve simple fraction addition problems.

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Categorisation

Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.

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Assessment tasks: metric units and relationship to decimals

Use the diagnostic tasks, Page sections and Decimals and measures, to assess a student’s understanding of metric units and their relationship to decimals.

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The farm

Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.

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The school delivery

Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.

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The coloured cube

Use this task to reveal if the student can see in their ‘mind’s eye’ the transformation from a 2D net to a 3D object.

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DT Challenge - 7/8 Javascript - Space Invaders

In this coding challenge, students learn about programming in JavaScript, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.

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DT Challenge - 7/8 Javascript - Cookie Clicker

Learn how to make interactive webpages and build a surprisingly addictive game! In this DT Challenge, you'll learn the web technologies that form the foundations of the internet. In this course you'll learn the basics of HTML, CSS and JavaScript! You'll build webpages using text and images, and learn how to make them interactive ...

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DT Challenge - 3/4 Blockly - Wombot

Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns ...

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ACARA sample assessment task (F-2)

This sample assessment task has been prepared to assist teachers with the implementation of the Australian Curriculum: Digital Technologies, with a particular focus on data. It shows how aspects of the Digital Technologies curriculum related to data can be assessed using contexts from other learning areas and subjects. ...

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DT Challenge - 5/6 Blockly - Space Invaders - Mini

Command an alien space fleet to save your home planet from global catastrophe. Build a fleet of drone ships using advanced top-secret technologies. On your journey to Earth, slingshot around a black hole and mine for valuable resources. Your mission is to outsmart Earth’s Global Defense System in your quest for precious ...

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DT Challenge - 5/6 Blockly - Intro to Micro:Bit

Learn how to program a BBC micro:bit using Blockly. No experience required. Learn the basics of programming in Blockly with our full BBC micro:bit simulator.

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DT Challenge - 5/6 Blockly - Satellite

Learn how to use the Turtle in Blockly to draw and create with code. You'll draw a satellite piece by piece, building up your coding skills and learning advanced programming concepts like loops and functions.

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Practical numbers: Part 1

In this lesson, students explore standardised measuring systems. They encounter the challenge of a shopkeeper who must determine how to weigh different quantities of spices most efficiently. Working in a financial context, students model this scenario using fractions, percentages and ratios, and communicate their solution ...

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Percentages - Calculate

In this unit, let’s look at how percentages are used in everyday life to compare changes in things and measure rates of change.

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).