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Pushing and pulling

Move animals from a boat to their new home in a zoo. Put them on a cart, then use monkeys to push or pull them up a hill. Use the minimum amount of force needed to move each animal. For example, use a single monkey to push a pelican or use three monkeys to pull a zebra. This learning object is a combination of three objects ...

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Light and shadows

Look at how a tree makes a shadow during a sunny day. Notice that objects always casts shadows that face away from the Sun. Examine how the shape and position of a shadow is related to the time of day and position of the Sun. Explore the shadows cast by different objects such as a bike, an umbrella and a child. Position ...

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Words and pictures: last letter

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that end with the same letter. Choose two words that have the same ending letter such as puppy and key. Select a third word to make a phrase, for example a puppy under a key. Watch as Di paints a picture of the phrase. This learning object ...

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Words and pictures: beginning letters

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that begin with the same two consonants. Choose two words that begin with the same letter pattern such as sheep and shoe. Select a third word to make a phrase, for example a sheep under a shoe. Watch as Di paints a picture of the phrase.

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Dragon's jumble: dream: four parts

Help a dragon remember what happened in his dream. View four pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'to begin with', 'after that' and 'last of all' to show the order of events. Watch an animation of the ...

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My design: talking dinosaur: create own text

Design a talking dinosaur to present at show and tell. Create your dinosaur by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your dinosaur. Decide on a name that suits your talking dinosaur. Add a note about your dinosaur. Watch the animation. You can change ...

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My design: talking car: create own text

Design a talking car to present at show and tell. Create your car by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your car. Decide on a name that suits your talking car. Add a note about your car. Watch the animation. You can change your design as many times ...

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Make it happen: give away a bike

It’s time to give away a bike that you have outgrown. Create a notice to find someone to give your bike to. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who to give the bike to. Look for the ...

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My day: Li: level 1

Help Li by selecting the best texts for different parts of his day. Choose the correct text in a range of activities such as helping Li make up his mind about which bus to take to school, and what to choose for a healthy lunch from the menu. This learning object is one in a series of six objects.

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Time tools: 12-hour to the half hour

Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...

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Primary history: historical inquiry - interpreting and analysing historical documents

These seven learning activities focus on interpreting and analysing historical documents using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist ...

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Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

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Procedural texts: let's make a banana split

Explore the three steps in a procedure; aim, materials and steps by looking at four examples. Discover the steps in making a banana split. Find the materials and ingredients you'll need for the banana split hidden in a classroom. Investigate the steps in making the banana split by taking photos. Put the jumbled steps of ...

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Sentence builder: prehistoric: tool

Help a caveman use a sentence builder machine to create past-tense sentences. Spin each rock to see a new word for your sentence. Choose words from five groups: when, who, what, where and setting.

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Sentence builder: ocean: tool

Help a mermaid use a sentence builder machine to create past-tense sentences. Spin each coin to see a new word for your sentence. Choose words from four groups: when, who, what and where.

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Counting beetles

Choose to do the activities in levels one, two or three. Watch the beetles crawl into the garden or out of the garden. Watch some beetles completely or partially hide beneath the leaves. Work out how many beetles there are altogether. Remember to count any beetles hiding under the rock. Choose a number for your answer and ...

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Primary English: different representations

These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...

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Primary history: presentation

These seven learning activities focus on presentation using a variety of tools (software) and devices (hardware) and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers ask students to present their historical ...

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Primary science: authentic contexts

These seven learning activities, which focus on 'authentic contexts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers engage their students' interests, ...

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Leadership and ICT

In a series of filmed interviews, school leaders discuss the 'game-changing' nature of technology in the classroom and how to practically and theoretically approach technological integration into the curriculum. Using the '8 Forces for leaders of change' to scaffold an approach to leadership and technology, principals and ...