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Monster choir: making patterns

Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.

Interactive

The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

Interactive

Musical number patterns: music maker

Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...

Interactive

Letter planet: oo, ee, ai

Help a stranded space traveller return home by filling three fuel tanks with words that have the same letter pattern. Select words with combinations of 'oo', 'ee' or 'ai'. Read and listen to model words. Select similar words with the same pattern and place them in the fuel tank. Then construct sentences by putting words ...

Interactive

Letter planet: a, e, o

Help a stranded space traveller return home by filling three fuel tanks with words that have the same letter. Select words with 'a', 'e' or 'o' in them. Read and listen to model words. Select similar words with the same vowel and place them in the fuel tank. Then construct sentences by putting words in the appropriate order. ...

Interactive

Letter planet: sh, ch, th

Help a stranded space traveller return home by filling three fuel tanks with words that have the same letter pattern. Select words with combinations of 'sh', 'ch' or 'th'. Read and listen to model words. Select similar words with the same pattern and place them in the fuel tank. Then construct sentences by putting words ...

Interactive

Words and pictures: final letters

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that end with the same two letters. Choose two words that end with the same letter pattern such as lamb and comb. Select a third word to make a phrase, for example a lamb under a comb. Watch as Di paints a picture of the phrase.

Interactive

Pushing and pulling: assessment

Test your understanding of push and pull forces by moving animals using monkey power. Investigate and then predict the effects of applying a force to move a range of objects of various mass. For example, select two monkeys to move a pelican, and predict whether they will move the pelican slowly, quickly or too fast.

Interactive

Make it happen: find Honey

Honey is missing. Create a notice to let people know your dog is lost. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding where to look for Honey. Look for Honey at the locations on the map. Check ...

Interactive

Make it happen: find a dog-walker

Honey the dog needs someone to walk her in the mornings. Create a notice to find someone to walk Honey. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who is to walk Honey. Look for the dog-walker ...

Interactive

Make it happen: plan a party

Prepare an invitation to your birthday party. Include a statement, photo and important details such as address, phone number and reply date. Choose items of food to buy for the party. Use a map to select shops where you can buy the food you need. Complete a photo album of the party by selecting captions to match the photos.

Interactive

My day: Jeneka: level 2

Help Jeneka by selecting the best texts for different parts of her day. Choose the correct text in a range of activities such as helping Jeneka make up her mind about what to pack in her school bag and what to choose for a healthy lunch from the menu.

Interactive

Just like me: Rose, Kaneisha and Sammy

Meet three children who like different things, Rose, Kaneisha and Sammy. Choose your favourite things from several groups such as musical instruments, pets and places. Discover the children's favourite things. See if they match your choices. Notice that some of the children's favourite things are different to yours.

Interactive

Just like me: Sammy, Zeina and Dawit

Meet three children who like different things, Sammy, Zeina and Dawit. Choose your favourite things from several groups such as musical instruments, pets and places. Discover the children's favourite things. See if they match your choices. Notice that some of the children's favourite things are different to yours. This ...

Interactive

Garden detective: explore an Australian garden

Search for small creatures in an Australian garden. Find animals such as a scorpion, a lacewing and a cicada. Have a close look at their body parts. Return all the animals to their habitats. This learning object is one in a series of two objects. The series is also packaged as a combined learning object.

Interactive

The slushy sludger: questions

Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.

Interactive

The array

Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

Interactive

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive

Garden detective: Australian garden

Search for small creatures in an Australian garden. Find animals such as a scorpion, a lacewing and a cicada. Have a close look at their body parts. Identify groups of creatures that have similar body features such as wings or number of legs. Return all the animals to their habitats. This content is also suitable for use ...