F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...
This set of printable cards provides definitions of six aspects of computational thinking.
This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.
This PDF provides a sequence of activities in which students create algorithms to measure the time taken for a vehicle to travel from a starting line to a finish line. Students connect micro:bits and laser receiver sensors to measure time, then create programs to undertake the timing using visual and general-purpose programming.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This video demonstrates ways in which data can be manipulated in spreadsheets. It is the first in a series of four.
This video demonstrates ways in which data can be structured in spreadsheets. It is the third in a series of four.
This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.
This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.
This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This PowerPoint explains the benefits and techniques of literature reviews.
This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.
This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.