F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Try some of these games, videos, activities and tools to help your students make the right decisions when using the Internet. These links are from the Digital Technologies Hub which is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with ...
In this sequence of lessons, use a game to explore the nature of personal information, how data can be recorded to reflect individual identity and how students might protect their personal information.
This unit of work can be used to develop students' awareness of copyright, intellectual property and the impact of film and television piracy on the media industry. Activities focus on the rights of a creator, understanding ethics of good digital citizenship including acknowledging the work of others, and the risks associated ...
In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.
This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...
Students unpack elements of English and Digital Technologies and investigates the concept, purpose and critical features of a good blog.
In this lesson sequence students use Excel to represent data in a variety of ways.