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Programming people

Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.

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Off to the movies

This is a simple Boolean (true/false) application where its asks the user’s age - if you are over 15 then you can watch G and M rated movies - if you are under 15, then you can only watch G rated movies. This lesson was designed in collaboration with Jason Vearing QSITE (Gold Coast Chapter).

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The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

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Focus on Japan: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

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Choose your Ozo adventure

Using Ozobots students use and develop unusual types of data: Redefining “What is data?”. This lesson idea was created by Ben Jucius.

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Time and duration: Foundation – planning tool

This planning resource for Foundation is for the topic of Time and duration. Students sequence days of the week and daily events.

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Storm survivor: Input, decision-making and loops

Students use a visual programming language to create a game or quiz to help members of a community prepare for a severe weather event.

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Repeating and growing patterns: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Repeating and growing patterns. Students continue to appreciate and observe how patterns are present throughout mathematics. They recognise, describe and create additive patterns that grow or shrink by a constant amount. They also identify missing elements in pattern sequences.

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Find unknown values: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Find unknown values. Students explore mathematical equations involving multiplication and division.

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Exploring AR Space Rocks

In this lesson, students undertake a research project about “space rocks”. They devise a research question to investigate something they would like to know about space rocks and communicate their ideas within an AR or Virtual Reality (VR) experience.

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Fractions: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Fractions. Students develop increasingly efficient strategies for adding and subtracting fractions with related and unrelated denominators. They develop conceptual understanding by being given opportunities to estimate before computation and justify their thinking. They ...

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Computer Science Fundamentals

This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.

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Pythagoras and trigonometry (Measurement): Year 9 – planning tool

This planning resource for Year 9 is for the topic of Pythagoras and trigonometry. Students apply and build upon knowledge of Pythagoras’ theorem, angle properties, trigonometry and scales to solve problems involving right-angled triangles.

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Use variables: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Use variables. Students apply and extend their knowledge and skills of exponent laws to simplify or expand numeric and algebraic expressions and solve equations.

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Efficient strategies: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Efficient strategies. Students develop efficient strategies and use appropriate digital tools for solving problems involving addition and subtraction, and multiplication and division where there is no remainder. They choose and use estimation and rounding to check and ...

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Networks: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Networks. Students develop the ability to use visual representations to solve problems. This is a new area for Year 10 and may be unfamiliar to many teachers. Also called graph theory, networks and network diagrams are ways of displaying and describing relationships ...

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Volume and surface area: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Volume and surface area. Students extend their application of volume and surface area to solve problems on composite solids. Students will need to be able to visualise the individual elements of the composite solids and identify the areas where these elements touch.

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Patterns, rules and graphs

In this lesson, students play games and learn about space and location, the Cartesian plane, pattern recognition and reductive reasoning by playing games and thinking. Students create algebraic equations to describe their strategy. Follow this lesson with Graphs: formulas and variables, though both lessons can be taught ...

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Probability calculations: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Probability calculations. Students design and conduct chance experiments relating to conditional probability using digital simulation tools to conduct multiple trials. Students are expected to interpret problems and describe their interpretations.

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Circles and cylinders: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Circles and cylinders. Students are introduced to the radius, diameter and circumference of a circle. They understand the relationships between these measures and can use relevant formulae to solve problems.