F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 934 results
In this resource students work as scientists while exploring their local environment in the real world of scientific endeavour. Games and animations are used to model the real experience of investigating a freshwater lake. This version of the Macrobiotica resource has been modified for Internet use by removing Teaching ...
This resource contains lessons plans containing instructions and teachers' notes for a lesson that can be part of a unit on flight or used as a great motivating activity to foster positive attitudes. The clear and explicit instructions are a good example of a procedural text. The notes also provide a clear explanation of ...
This page links to a range of materials from the Australian Museums' Bugwise program, with additional materials and activities, including a resource about invertebrates in freshwater.
This resource contains a materials and instruction list and brief explanation for students to observe what happens when two different sized balls are dropped independently or in vertical contact. The simple explanation relates to transfer of energy.
This is a resource about the scientific roles involved in the steps of the farm to plate process. It presents the current issues that Australia faces in food production and why science is important in every stage of the food production process. The resource is presented as a teacher guide and includes: learning outcomes, ...
This resource contains a materials and instruction list and brief explanation for students about the process of making spooky slime with cornflour to produce a substance that is a little like a liquid and a little like a solid.
This resource contains lessons plans containing instructions and teachers' notes for fun experiments focusing on the science of flight. Try them in your classroom and watch Elliot and the Surfing Scientist tackle them on Roller-coaster. A wide ranges of activities with clear directions and illustrations based on a range ...
This is a unit of work comprising five sequences of activities in which students investigate cattle and sheep production systems and present a documentary, song, poster or brochure in response. In the first sequence, students engage with the industries, sources of information and possible forms of response. In the second ...
This is a video about the operation of a Southdown sheep stud and olive plantation at Gum Park farm in South Australia. Introduced by farmer Dee Nolan, it shows the sheep in the olive groves, the lambing paddocks and birthing shed as she describes the farm's certified organic approach that starts from the soil up and uses ...
In this lesson sequence students write a simple suite of programs that can be used to facilitate an S.R.C. election though the collection and processing of data. It assumes that students have been introduced to Python programming language.
This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...
This set of printable cards provides definitions of six aspects of computational thinking.
This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.
This PDF provides a sequence of activities in which students create algorithms to measure the time taken for a vehicle to travel from a starting line to a finish line. Students connect micro:bits and laser receiver sensors to measure time, then create programs to undertake the timing using visual and general-purpose programming.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.