F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Students describe the location of objects by indicating positions.
Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.
This unit of work has been written to support the book The Emu Who Ran Through the Sky. The book is part of a series of books about the Bush Mob, a group of animals who work together to solve problems. These stories emphasise the value of respect for First Nations culture and country, as well as the importance of courage, ...
This unit of work has been written to support the book The Snake and the Boy. The book was written and illustrated by Azmen Sebastian when he was twelve years old. It tells of a boy whose apple is eaten by a pesky tree snake during lunch time. It provides a gateway into issues such as friendship and loneliness, and is a ...
In this teaching activity, students will explore how characters from fables express their thoughts and feelings in comedy and tragedy plays? The activity encourages insights into human nature and making connections between ancient Greek culture and contemporary cultures.
The focus of this activity is to discover what students know shapes, including their features and properties. What language are students using to describe and sort shapes? How can we as teachers help students increase their shape vocabulary?
The focus of this activity is to discover if students can make, copy, continue and explain repeating patterns. Often students will only be asked to continue patterns to the right, but ensure you ask students to continue patterns to the left. Like the number sequence a pattern can extend in both directions.
This resource has been developed to commemorate the one hundredth anniversary of the conclusion of World War I. The resource aims to support teachers from Foundation through to Year 10 in integrating 100 years of West Australian history into the HASS curriculum.
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Science. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This set of printable cards provides definitions of six aspects of computational thinking.
This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.
This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum
This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.
This report reviews recent research literature in the areas of teacher capacity, integration of STEM disciplines, active learning and student engagement and participation to help inform the world of practice. The literature review was restricted to STEM practices in primary schools.
Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence and curriculum links for teachers
Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.