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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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Café Fractions - Calculate

In this task, students take the role of the owner of a cake wholesaler, baking and supplying cakes to local café businesses. As café owners order their weekly cakes by the slice, students are required to add unit fractions together to calculate total cake orders. They then solve problems associated with subtracting fractional ...

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Where’s the mankarr? Recording and visualising data: Part 2

In this second of two lessons, students view a video to record data about the bilby (mankarr). They visualise and interpret the data.

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Yuendumu leaf games: representing stories

In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.

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Reconciliation progress

Students explore the notion of reconciliation in Australia analysing a report – Reconciliation Australia’s Australian Reconciliation Barometer to answer an inquiry question for their statistical investigation.

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Where’s the mankarr? Video observation data: Part 1

In this first of two lessons, students investigate data from animal observations recorded by a video camera. Students take on the role of ‘researchers’ and use secondary data about an endangered Australian marsupial.

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The maths behind RGB images

In this lesson, students explore the RGB (Red, Green, Blue) colour model commonly used in digital imaging and display systems. They learn how each colour in the RGB model is represented by 8 bits and understand why there are 256 color intensities for each channel. Students will represent the 8 bits using their mathematical ...

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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Sleepy statistics: Analysis: Part 2

In this second of two lessons, students represent their acquired sleep data using a back-to-back stem-and-leaf plot and draw conclusions based on statistical analysis.

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Sleepy statistics: Part 1

Students conduct a sleep audit over two weeks to test hypotheses regarding improving sleep quality.

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Using algebra tiles to solve equations

In this lesson, students use algebra tiles to solve one-variable linear equations involving multiplication and division, applying these skills in real-world contexts to enhance their understanding.

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

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Solving equations with algebra mats

In this lesson, students are introduced to solving one-variable linear expressions using a variety of concrete materials, which are related to authentic contexts to enhance their understanding.

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Nets, shapes … and donuts!

In this lesson, students learn about industrial engineering and explore designing cardboard packaging nets that can be folded into innovative packages.

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Sandcastle ratios

In this lesson students think like geotechnical engineers, exploring the properties of sand and the ways in which those properties can be used in building and construction.

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Zombies and network models

In this lesson, students explore the use of network diagrams to represent connections, then apply a network-based COVID transmission simulation to hypothesise how a virus might spread through a small population.

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Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...

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When I post something online how permanent is it?

Students engage in a photo rip up activity to emphasize the permanency of online information, they explore factor trees, doubling and line graphs through the lens of sharing information, and they collaboratively develop a set of protocols around sharing information online.