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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

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Blue-Bot challenges

Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.

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Three little pigs

Retell the story of the Three Little pigs using a light sensing robot such as Ozobot.

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Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

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Choose your Ozo adventure

Using Ozobots students use and develop unusual types of data: Redefining “What is data?”. This lesson idea was created by Ben Jucius.

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Basic ball control with Sphero

Students are introduced to Sphero and its main features – direction, speed and colour. This lesson allows students to experiment through playing with Sphero and controlling it with the Sphero app. This lesson idea was created by Steven Payne.

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Bee-Bot ruler

Explore the concept of sequencing steps, using Bee-Bots to measure length.

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Getting to know Bee-Bot

Students are introduced to the Bee-Bot as a robotic device. They learn about what the Bee-Bot is, the functions and how the Bee-Bot can be used for specific purposes. They learn how to develop a sequence of steps for the Bee-Bot to follow. This lesson idea was created by Rebecca Vivian.

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Design processes for building robots

If you had to build a robot, where would you start? A good place to start is by brainstorming ideas with others. Think about your objectives, then think of other factors like the resources and the time you have available to you. Next, get some pen and paper and start drawing what you think your robot should look like based ...

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How to build a Mars rover

Imagine if you were building a robot to help you explore Mars. That's exactly what these engineering students are doing. Watch this video to find out about their design process. How important do you think it is to test and review the final product after it has been built?

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Telling robots what to do

If you were programming a robot to play a competitive game of soccer, what are some of the things you would consider? Think about some of the most basic functions of a robot, like walking, stopping and turning, to more complicated functions like recognising objects and reacting to them in a specific way.

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What skills are important for programming robots?

Listen as David McKinnon from UNSW describes some of the skills that are useful to have if you want to program robots. David explains an activity that exercises problem solving skills. Why don't you try doing it? Look at a map and find some towns that are close to yours. Use the scale on the map to work out the distances ...

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Ever seen robots play sumo?

Watch this clip to see sumo robots in action! UNSW student and Robogals member Jonathan Loong explains how the game works. How do the robots know when to turn around and move back into the ring?

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Imagining other uses for robotics technology

It's cool to program robots to play football, but there are many more useful applications for programming robots to react to what they are seeing. What are some of the examples David McKinnon gives? Can you think of some more examples?

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How do robots work?

Ever wondered how robots work? Watch as students and Robogals members Claire and Stefan introduce you to one of their robots. What does Claire say about robot languages? And what does Stefan say about how the robot knows what's in front of it?

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Bringing Military Science to Life: STEM careers

This is a unit of work about military science, the occupations that use military science and the future and ethics of this technology. This resource aims to have students think about the people who work in military science (who they are and what it is they do); and to begin to consider the purpose of military science (that ...

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Rat Nav

This 5 minute video segment from Catalyst shows how University of Queensland scientists have created a computer program which mimics the way a rat navigates, in the hope of one day giving future robotic vehicles the ability to explore and map their environments by themselves.