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Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out worksheet

This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.

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Mathematical modelling: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive situations including simple money transactions.

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Number sequence: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Number sequence. Students work towards being able to recognise, represent and order numbers up to 120. They use partitioning and various counting processes to make sense of and represent numbers in different ways.

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Addition and subtraction: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Addition and subtraction. Students build upon the foundations of additive thinking. They draw upon part-part-whole understanding of numbers to 10 as they explore addition and subtraction within 20.

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Repeating and growing patterns: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Repeating and growing patterns. Students begin to appreciate patterns that occur around them. They learn to recognise, copy and continue different repeating patterns and observe natural patterns in the world around them.

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The animals went in two by two

Students recall the twos number sequence and use skip counting by twos to count a collection.

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Deadly data

Students select a suitable question for gathering data, they collect simple data and record responses, and then use a simple data display to represent, read and interpret data.

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My special time

Students tell time to the hour and half-hour. They match analog and digital time representations.

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Which lunchbox holds more?

Use this diagnostic task to assess what students know about volume and units to compare volumes.

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Desk through the doorway

Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.

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Which tin?

Use this diagnostic task in the style of a one-on-one interview to assess a student's knowledge and understanding of an object's properties, and their use of comparative language.

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Statistics and probability: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

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Skip-counting with Bee-bots

Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.

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Work sample Year 1 Mathematics: Equilateral triangles

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 1 Mathematics: Donuts

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.

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Pattern & Algebra Year 1 - Calculate

The focus of this activity is to discover if students can use their knowledge of repeating patterns created with objects and extend this to number patterns. It is important to remember to ask students to continue patterns to the right and left. This is important as students need to be able to count forwards and backwards.

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Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.