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Listed under:  Mathematics  >  Geometry  >  Location (Geometry)  >  Direction (Geometry)
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Position and location: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Position and location. Students describe the positional relationship between different objects using relevant spatial language. Support students in learning to describe position, direction and movement.

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Out and about

Students interpret simple maps and identify the relative positions of key features.

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The school delivery

Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.

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My town

Students use everyday language to give directions, follow directions to locate positions on maps, and draw plans from a bird’s-eye view.

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Grid Games - Calculate

This game, played in on a grid on the classroom floor, challenges students to develop directional language and use coordinates to locate places on a grid. The instructions include multiple variations on the game which focus on different aspects of location and direction concepts.

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Guess where

Students describe the location of objects by indicating positions.

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The farm

Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.

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On, Over, Under, Beside - Calculate

This simple game helps students develop their understanding of positional language.

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

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Blue-Bot challenges

Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.