F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This unit of work focuses on percentages. Students represent percentages, including percentages greater than 100%; convert between decimals, fractions, and percentages; write one number as a percentage of another (including where the percentage is greater than 100%) and find a percentage of a number (including using percentages ...
Patterns can be represented in several ways and this unit will explore five different representations.
The focus of this activity is to encourage and support students to describe two dimensional shapes and three dimensional objects according to their features or properties.
This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
In this game, students add single digit numbers and subitise domino dot patterns.
This activity allows students to learn about measuring by measuring attributes of irregular shapes. The use of informal units is an important step in order to develop understandings of what it looks like when measuring the attributes of length, perimeter and area.
The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.
This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.
This activity allows students to explore the concept of fractions in a familiar context. It lets them discover halves, quarters and eighths.
The focus of this activity is to find out what students know and understand about length. By Year 2 students need to begin to move beyond a familiar definition of length and must begin to see the importance of using uniform units.
The focus of this activity is to discover the language that students are using to describe the features of shapes. Although students may know the names of many shapes, and may know the difference between a square and a circle, the description of why these shapes are different may not be mathematically accurate. Listen to ...
This unit of work focuses on square and cubic numbers. Students define and use exponent notation to write the square and cube operations; identify and recall square and cube numbers to at least 20² and 10³; evaluate squares and cubes of positive integers; evaluate square and cube roots of positive integer perfect squares ...
This activity challenges students to continue a number sequence from any starting point. Using counters or other physical materials to create the number sequence prior to recording may help students, as they will be able to see what the number pattern looks like.
Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...