F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This web page is about how to talk to your child about money, encourage them to save, make a budget and much more. This page is designed to help you have conversations with children about how money is earned, needs versus wants, how money is spent, earning pocket money and making decisions about how many is spent or saved.
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
Making and planting a small wicking bed is a fulfilling activity. It upcycles materials, building awareness of waste and reuse. The completed wicking bed can suit small spaces – such as a balcony – demonstrating that even small spaces can be used to produce food. Its small size allows children to take ownership of its maintenance. ...
Try some of these games, videos, activities and tools to help your students make the right decisions when using the Internet. These links are from the Digital Technologies Hub which is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with ...
Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...
The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...
The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...
Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This is a series of PDF and multimedia resources that illustrate and interpret examples of Asian art. Intended primarily for teachers of Foundation through to year 10, the series consists of c.45 two-page PDFs with text and images that include paintings, ceramics, textiles, and sculptures, and 11 multimedia resources that ...
Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This resource developed by the Queensland Curriculum and Assessment Authority provides teachers with a collection of strategies and activities for developing students’ comprehension. It is a companion document to the series of guides on teaching reading and viewing. The strategies are listed alphabetically in the table ...
The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...