Close message Due to maintenance between 17:00 to 19:00 on Thursday 30th May 2024, Scootle website may face disruption in service. We apologise for any inconvenience caused.

Search results

Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

Downloadable

Gambling support and services

In this lesson, students practise and apply skills and strategies to seek help for themselves and others through discussing a range of gambling-related scenarios. Students apply empathy, focussing on solutions and identifying services available to support people experiencing gambling harm. The lesson is outlined in detail ...

Downloadable

Gambling: Identifying influences

In this lesson students consider their circles of influence, identifying influential factors that may contribute to finding ourselves in potentially unsafe situations. Students then explore ways to resist negative influences and encourage positive influences. The class practices responding to situations of gambling harm ...

Downloadable

The gambling zone: Issues and consequences

In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...

Downloadable

The convergence of gaming and gambling

In this lesson, students examine the convergence of gaming and gambling. The correlation between the two activities and their effect on health and the potential harms is discussed. To conclude, an awareness campaign is initiated through designing posters. The lesson is outlined in detail including NSW curriculum links, ...

Downloadable

Risks, gambling and reducing harm

In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...

Online

Creating a yarning circle: yarning and wellbeing

This learning activity will help you make connections between yarning and wellbeing programs, and how you can use yarning circles to support respectful, honest and open communication to promote connectedness among students, particularly using the morning circle routine. It is part of a sequence of 8 individual learning ...

Online

Creating a yarning circle: background

This activity introduces children to the idea of a yarning circle and its importance in First Nations Culture. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. OUTCOMES of this learning activity are for children to: understand ...

Online

Creating a yarning circle: yarning circle activities

Yarning circles provide opportunities for all to be heard, for discussions to be had and for understandings to be reached. This learning activity provides activity ideas for use in a yarning circle and will support students to develop a calendar for the yarning circle; be empowered to utilise the space regularly and meaningfully; ...

Online

Creating a sensory garden

A sensory garden is a garden that engages all the senses: touch, smell, hearing, sight and even taste. Sensory gardens create a rich sensory experience as users directly and indirectly interact with the plants and the space. In addition to providing tips for creating a sensory garden and the best types of plants to choose, ...

Online

Creating a yarning circle: involving First Nations people

This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...

Online

Careers with STEM: Science and Health Teacher notes

The Careers with STEM Teacher Notes are for teachers, careers counsellors, parents, STEM-based institutions, or mentors that could use the guides to expose and inspire students towards STEM careers.These notes focus on careers with science or careers with health.

Online

Careers with Science and Health: Posters

The Careers with STEM Teacher Notes are for teachers, careers counsellors, parents, STEM-based institutions, or mentors that could use the guides to expose and inspire students towards STEM careers.These notes focus on careers with science or careers with health.

Online

Sports ability

Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...

Online

Careers with Mathematics and Economics

These three maths posters show students some of the amazing ways maths is used everyday, and the awesome careers they can pursue with maths. With themes covering Making your own mark, Find a career path, and Why study maths? The posters are inspiring additions to any maths classroom, library or educational space, along ...

Interactive

The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...

Online

Yulunga: riawena

Riawena means ‘fun (sport)’ in the language used by the Aboriginal people of the Oyster Bay area of Tasmania. A number of the games and activities can be conducted as athletic events. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation ...

Online

Yulunga: meetcha boma

A hockey game was played by the Noongar people in the south of Western Australia. The game was called meetcha boma (‘nut striking’) in the Perth area. A meeja or meetcha (red gum nut) was used as the ball and a piece of wood with a crooked root (bandeegurt) as the hockey stick. The stick was generally bent into shape with ...

Online

Yulunga: pucho-pucho tau-i-malle

This stone rolling and stopping game was originally described as ‘stick-and-stone’ and was played by men in the Boulia district of Queensland. The Pitta-Pitta people referred to it as pucho-pucho tau-i-malle. This is a ball rolling and stopping activity involving two groups of players. The Yulunga: Traditional Indigenous ...

Online

Yulunga: thurnda-gu

Rollers (toy cars) are to be found in many Aboriginal settlements in more remote parts of Australia. For example, toy trucks are made of wheel rims and toy cars from wire or twine attached to large tins filled with sand or damp soil. The tin-can rollers are pushed with handles made of wire or pulled using wire or twine. ...