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Give it your best shot

Students calculate the mean, median and mode for sets of data and select the appropriate measure of centre.

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Flying high

Students partition four-digit numbers into place-value parts.

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The animals went in two by two

Students recall the twos number sequence and use skip counting by twos to count a collection.

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Bright budgeting

Students make calculations with amounts of money and make financial decisions.

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Line of symmetry

Students identify and draw the lines of symmetry by folding 2D shapes.

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First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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Left overs

Students investigate the relative position of numbers by modelling fractional numbers between whole numbers. They represent linear models of fractions along number lines and use these models to count and solve simple fraction addition problems.

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DT Challenge - 5/6 Blockly - Biology

Learn about the differences between animals, and how Biologists use programming to help them do science! We'll learn about the features of animals, structural and behavioural adaptation, and how to use these properties in order to identify them. So hop in and learn some science! This course is based on the Year 5 science ...

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DT Challenge - 7-8 Python - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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DT Challenge - 7/8 Blockly - Geometry

Explore geometry through programming, and draw intricate patterns and explosive fireworks! In this challenge, you’ll learn about how computers use angles, parallel lines and geometric transformations to generate the text and images you see on your screen every day. Use what you learn to develop your own fonts, pattern generators ...

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DT Challenge - 7/8 Python - Sport Micro:Bit

Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.

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digIT Python workbook

This workbook provides an introduction to learning the main scripted language Python. It provides introductory information on learning Python using online resources such as Grok Learning and Trinket and how to get started in the world of competitive programming.

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Your child's literacy development milestones

This suite of information is ideal for educating families about their child's literacy development . It provides a guide to development in the areas of oral language, reading and writing. Key milestones are listed within broad age groups: beginning (0-3 years), early emergent (3 to 5 years) and early years of school. The ...

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The life cycle of your polyester t-shirt

This illustrated article describes the environmental impact resulting from the making of the textile, the off-shore manufacture and the retail distribution of a t-shirt to an Australian consumer.

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Easter Show games of chance

In this lesson, students will calculate the probability of an average person scoring a shot at a basketball game at the Easter Show. They will then use these probabilities to design a payout system which can absorb the losses from an average player winning big, whilst profiting from the average player who scores very poorly, ...

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Loot boxes

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...

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Sports betting

In this lesson students will take ownership of a gambling organisation. They will look at long term statistics of various sporting matches to set the initial odds and then monitor live betting to adjust the odds they are offering gamblers, in order to demonstrate how sports betting organisations guarantee they always make ...

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How does gambling on the races work?

This lesson simulates the operation of a bookmaker to illustrate to students how easy it is to get swept up in the excitement of a race, and to show how the bookmakers are always coming out having made a profit. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials ...

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Prediction vs. reality

This lesson explores how we perceive randomness. Students toss coins and record their observations while half of the class fake their results. They will then explore the differences between the random results and fake results sets and investigate theoretical probabilities for large numbers of coin flips. The lesson is outlined ...