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Film it! Storyboards

Storyboards are shot-by-shot visual plans that show what a film will look like before the film is shot. The storyboard acts as a visual guide to the team shooting the film. This series of activities will explain what storyboards are used for, why they are important, and how to create them. Activities increase in difficulty ...

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Film it! Sound recording

Capturing audio on set and understanding how to effectively record dialogue and other sounds is an important part of creating a film. This series of activities explores different types of microphones before leading into two levels of activities for beginner and more experienced students.

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Film it! Editing

Editing is the art of putting film shots and clips together to make a completed film project. An editor also makes all kinds of decisions that affect how the finished product will look, feel, and sound. This resource introduces students to the basics of editing and provides links to a range of free and professional tools ...

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Books in Homes Primary Programme

This teacher resource is about the Books in Homes Primary Programme, in which students in low socioeconomic status schools with limited access to books at home are provided with nine books of their choice per year. There are ten sections: Summary; Target student group; Method; Measures; Results; Lessons learned; Next steps; ...

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Seeking different results: the Accelerated Literacy program

This is a teacher resource describing the evidence-based Accelerated Literacy strategy successfully implemented by Mayfield East Public School. The strategy improved the literacy, especially reading skills and levels, of its students and the professional competencies of its teachers. The resource is organised in eight sections: ...

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Beyond Earth: Shelter from the Elements

This resource provides a scaffold for students to undertake a design challenge. The design challenge requires students to develop a shelter that protects humans from the hostile conditions on another planet. Students draw on their existing scientific understanding (for example, conductors and insulators), along with their ...

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Tutorial: Scratch

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language that uses graphic elements rather than just text to translate logic. The tutorial is designed for educators who are learning to use Scratch.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Technologies: sequence of achievement in the Australian Curriculum

This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum

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A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

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Australian Curriculum: Digital Technologies: years 5-6

This PDF provides a line of sight from content descriptions to achievement standards.

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

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Kelley & Knowles review: STEM integration

This article explores ways of building integrated STEM programs so that students have opportunities to make connections to crosscutting concepts and real-world problems. This is proposed through the lens of a framework.

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Classroom ideas: exploring digital technologies through shopping: years 3-6

This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...

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General-purpose programming languages

This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.

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Supporting Digital Technologies curriculum in schools

This PDF lists seven ways in which schools can support the Digital Technologies curriculum

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Digital Technologies teacher self-assessment matrix

These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.

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Newsletter – June 2021

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artifical intelligence (AI), the Australian Curriculum, useful links, and resources.

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Newsletter – October 2019

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, visual programming, the Australian Curriculum, and useful resources.

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Newsletter – December 2018

This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.