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Project Quantum: Online assessment system

Project Quantum helps computing teachers check their students’ understanding, and support their progress, by providing free access to an online multiple-choice assessment system and question bank. To use Project Quantum, you will need to create a free account.

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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AI ethics - What's possible, probable and preferred?

The development and ubiquity of Artificial Intelligence raise a number of social and ethical matters that students can explore in the Digital Technologies classroom. This lesson idea outlines a project to help students frame such discussions using the curriculum Key Idea of Creating preferred futures, tying into Critical ...

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Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.

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The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

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Ozobot Maze Challenge

Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.

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Bee Bot Balloon Pop

During this lesson, students will be required to consider the functions of the Bee-Bot and how a user can interact with this device. Students are asked to design a course challenge for another user which will result in the Bee-Bot, with a pin attached, reversing into a balloon to pop it. This lesson idea was created by ...

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Human Anatomy with Virtuali-tee

In this learning activity, students explore human organ systems using Virtuali-tee. This t-shirt provides an Augmented Reality (AR) experience and deeper 360 degrees Virtual Reality (VR) experience to explore human anatomy.

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Walking the rope

Students develop an understanding of the proportion and relationships between fractions. They represent fractions using linear models and symbols and form a generalisation about fractions equivalent to one whole.

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Plan a 'choose your own adventure' story

Students create a storyboard to plan a ‘choose your own adventure' story, where the reader is provided with a number of decisions that lead to alternative endings.

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Fruit fractions: Gardeners of fractions

In this lesson, students use a simulated garden bed to explore tenths. They explore fractions within simulated Asian gardening plots. They draw garden beds, allocate fractions to fruit plants, and combine fractions to understand tenths. Through creativity and discussion, they grasp the concept of fractions as parts of a ...

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Tiling problem

Use this diagnostic task to assess if students use an array structure when working out how many tiles fit in a rectangle.

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Leaf task

Use this diagnostic task to assess understanding of area and measuring the area of an irregular shape.

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Left overs

Students investigate the relative position of numbers by modelling fractional numbers between whole numbers. They represent linear models of fractions along number lines and use these models to count and solve simple fraction addition problems.

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Make a measuring jug

Use this diagnostic task to assess a student's understanding of capacity and the calibrated scale on a measuring jug.

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Deadly D & Justice Jones: Making the Team: Unit of work

This unit of work has been written to support the book Deadly D & Justice Jones: Making the Team. The fast-paced narrative of the book incorporates the NRL and Rugby League as key components. It explores themes such as bullying and friendship and emotions such as anger. This unit includes practical ideas for using this ...

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Gambling harm and support networks

In this lesson, students research support networks that are available for gamblers in Australia. They explore how to recognise behaviours that indicate whether gambling is causing harm and how to seek and provide help for harmful gambling behaviours. The lesson is outlined in detail including NSW curriculum links, learning ...

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The Making of Monsters

In this lesson, students will investigate monsters in film and across cultures. Students will analyse film scores and soundtracks that feature monsters. Students will create original conceptions of a monster to present in a multimedia presentation.

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Multimedia Hero Analysis

In this lesson, students will analyse the positive character traits of heroes as depicted in music, art, and literature. They will gain an understanding of how cultures and societies have produced folk, military, religious, political, and artistic heroes. Students will create original multimedia representations of heroes.

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The signs and risks of gambling

In this lesson, students explore the indicators and effects of gambling excessively. Students then create a mini-film, short clip or podcast to highlight the risks of gambling and how gambling can affect a young person’s life. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion ...