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The life cycle of your polyester t-shirt

This illustrated article describes the environmental impact resulting from the making of the textile, the off-shore manufacture and the retail distribution of a t-shirt to an Australian consumer.

Online

Three little pigs

Retell the story of the Three Little pigs using a light sensing robot such as Ozobot.

Online

Turtles: exploring data in turtle population dynamics

The number of eggs a female turtle lays in her lifetime influences the health of that species population. In this lesson we look at modelling data related to the number of eggs a female turtle lays in her lifetime, using real scientific data. Explore ways to model, interpret, represent and present data, creating an infographic ...

Online

Untold education project: The invisible farmer

Invisible Farmer is the largest ever study of Australian women on the land. The project collects oral histories of women by creating interview-based video content. This website provides videos ,interview questions and suggestions to support teachers to guide students to create their own multimodal stories of women on the land.

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Material world – Stage 1

In this lesson sequence, students investigate how properties of materials determine their use. Students identify a range of natural materials used by Aboriginal and Torres Strait Islander Peoples for a specific cultural purpose. There is an optional ‘maker hour’ for students to produce, implement, test and evaluate a shelter ...

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Living world – ES1

In this lesson sequence, students learn about the characteristics and needs of living things. They recognise that living things have basic needs including air, food and water. Students apply their learning by investigating the growth of a living thing.

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.

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Digital Technologies in the Australian Curriculum: overview and key links

This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...

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Classroom ideas: exploring digital technologies through shopping: years 3-6

This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...

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General-purpose programming languages

This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.

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Australian Curriculum: Digital Technologies - Foundation to year 2

This PDF provides a line of sight from content descriptions to achievement standards.

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Australian Curriculum: Digital Technologies: years 5-6

This PDF provides a line of sight from content descriptions to achievement standards.

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Planning an action research project to facilitate implementation of Digital Technologies

This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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ICT Proficiency Teacher self-assessment matrix

These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.

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South Kalgoorlie Primary School – Progress report 2

This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.

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South Kalgoorlie Primary School – PL ecosystem

This document illustrates the network of people and resources that make up South Kalgoorlie Primary School's Professional Learning ecosystem.

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South Kalgoorlie Primary School – Timeline

This document presents the milestones in South Kalgoorlie Primary School's participation in the Digital Technologies in Focus project.

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St Mary’s Primary School – Progress report 4

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of four.

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.