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Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...

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First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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Addition & Subtraction Year 1 - Calculate

This activity uses Cuisenaire rods to help demonstrate if students 'trust the count'.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Work sample Year 1 Mathematics: Donuts

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

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Finding Shapes and Objects - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

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Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.

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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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Which lunchbox holds more?

Use this diagnostic task to assess what students know about volume and units to compare volumes.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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Patterns Year 2 - Calculate

The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.

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Number Walk Rich Task - Calculate

This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Make 10 - Calculate

This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.

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Mind Mapping Numbers - Calculate

This activity provides a way for children to show and tell what they know about numbers. It can be modified for different age groups and used every day with a different number.

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.