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Estimating and rounding decimals

In this lesson, students draw on prior knowledge of rounding whole numbers to develop their understanding and fluency when rounding decimals and are encouraged to reason and problem-solve through a variety of contextual activities. Students will also develop an appreciation of the role of estimation in mathematics and science.

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Practical numbers: Part 2

In this lesson we use the context of an ancient bazaar to investigate measurement systems. Students select a name and base number for their system of measurement, using weights made from clay or similar material. They divide their clay into possible unit fractions to generate their set of weights. They assign a fictional ...

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Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

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Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

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Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

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Lilypad Personalised Alert Buzzer

In this lesson students will create a personalised musical buzzer by programming the LilyPad Arduino to play a sound using the Main board, Buzzer and Button, coding the note frequency in Arduino IDE. The lesson can be extended to include LED’s that light up or flash according to the note played to enable the buzzer to be ...

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Creating your own potato chips: marketing

Learn how to make an advertisement! In this activity young learners will produce a short (30-60 second) advertisement to promote potato chips. This learning activity is the final part of a sequence of 3 individual learning activities focused on creating your own potato chips. The order of these learning activities are: ...

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Creating a wildlife habitat: planting

This learning activity is the fourth part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. OUTCOMES of this learning activity are for children to: understand the steps involved ...

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Food innovation and molecular gastronomy lesson

In this lesson, students explore connections between science, design, and technologies through the lens of food innovation and food science. Students look at interesting and unusual food products, using food textures as a jumping off point to explore the relationship between chemistry and food. Students then experiment ...

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Creating a wildlife habitat: vision

This learning activity is the second part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. OUTCOMES for this learning activity are for children to: create a vision of what their ...

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Every drop counts, being water wise!

This activity aims to explore water usage and water saving ideas. Every drop counts! OUTCOMES are for children to: understand the importance of water; look at ways to help save water; and undertake a water audit.

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Creating a bee hotel: research

Explore the different types of bees common to Australia, their features including how they are different to flies and wasps. We will focus on native bees, specifically to learn about their nesting habitat. This learning activity is the first part of a sequence of 2 individual learning activities focused on creating a bee ...

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Use variables: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Use variables. Students apply and extend their knowledge and skills of exponent laws to simplify or expand numeric and algebraic expressions and solve equations.

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Probability calculations: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Probability calculations. Students build on their knowledge of probability, Venn diagrams, two-way tables and the terms ‘and’ and ‘or’ (inclusive or exclusive) in relation to events whereby relative frequencies may be calculated.

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Addition and subtraction: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Addition and subtraction. Students compare, order and solve problems involving addition and subtraction of integers.

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Factors, multiples, primes: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Factors and multiples. Students explore, investigate and describe the relationship between square numbers and square roots.

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Conduct statistical investigations: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Conduct statistical investigations. Student have been learning about measures of spread in terms of mean, median, mode and range. They use these values to interpret data and data displays. They are familiar with statistical terminology and are ready to conduct their ...

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Algorithms: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Algorithms. Students are introduced to the use of algorithms for sorting and classifying. They can use flow charts to do this. Algorithmic thinking is a design process and flow charts are used to show a sequence of steps and/or instructions and require decision making ...

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.