F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 3 is for the topic of Time and duration. Students develop their ability to read time to the minute using analogue and digital clocks. They also estimate and compare the duration of events.
This lesson focuses on different ways to tell time.
Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.
This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.
We all know there are 60 seconds in a minute... or are there? Every few years an extra second is added to a day, and this is called a 'leap second'. Find out why we have leap seconds and why they mightn't be around for much longer.
This collection of interactive and printable resources introduces ways of describing best friends and using time adverbs such as soon, later, today, tonight and tomorrow to say when people are arriving. It focuses on using the expressions 'il mio migliore amico' or 'la mia migliore amica' and developing their use in simple ...
Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...
Explore time by using the clock controls to change and match times on analogue and digital clocks. Explore 12-hour time and the passing of time from am to pm. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries.