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Online

Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Online

Conduct chance experiments: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. Students carry out an experiment multiple times, record the results, and identify and describe any variation in these results.

Online

Have fun with flowcharts

Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.

Online

Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

Online

Interpret and compare data displays: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Interpret and compare data displays. Students build on their use of data displays (visualisations) as well as extending their interpretation of data displays. The focus is to compare different representations of a dataset and analyse the effectiveness of different displays. ...

Assessment

Assessment resources

Browse assessment resources.

Online

Computer Science Fundamentals

This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Downloadable

Statistics and probability: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.

Downloadable

First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

Downloadable

First steps in mathematics: Measurement – Book 1

The content of this book is organised into topics including understanding units, and direct measuring.

Text

Even and Odd Numbers - Calculate

In this activity let’s look at what happens when we add, subtract and multiply pairs of even numbers, pairs of odd numbers, or even a mix of even and odd numbers!

Text

Work sample Year 3 - 4 Chinese Second-Language Learner Pathway: Chinese dictionary

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Chinese dictionary. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Work sample Year 4 Science: Amusement park ride

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Science. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

Text

Pattern & Algebra Year 4 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. By recording ...

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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Subtraction Year 3 & 4 - Calculate

This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.