F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.
In this lesson, students learn about industrial engineering and explore designing cardboard packaging nets that can be folded into innovative packages.
In this lesson students learn about biomedical engineering and the emerging field of biofabrication.
In this lesson students explore the dynamics of flight by examining animal adaptations and apply their learning to think like an aeronautical engineer and design their own glider
In this lesson students think like geotechnical engineers, exploring the properties of sand and the ways in which those properties can be used in building and construction.
In this lesson, students learn about advanced air mobility, and explore the infrastructure requirements to adapt cities and towns for eVTOLs.
In this lesson, students explore the multidisciplinary nature of contemporary engineering, and how engineering is pivotal to solving future challenges such as climate change, renewable energy and food security.
Space exploration demands technological advances that enable survival in extremely harsh environments. In this lesson, students will explore contemporary spacesuit design and create their own representation of the suit’s thermoregulation system.
In this lesson, students explore the use of network diagrams to represent connections, then apply a network-based COVID transmission simulation to hypothesise how a virus might spread through a small population.
In this STEM lesson students explore local temperature and rainfall datasets over time and represent trends in innovative ways.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This PDF supports the assessment task, Staying fit, healthy and sun-safe. It is the third in a series of four resources.
This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.
Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.
Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.
Andrew Harris from the Hagley Farm School in Tasmania shares ways in which the school is teaching Digital Technologies and its meaningful use in agriculture . For example, Andrew provides examples of ways students learn about digital systems and data collection.
This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.