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Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

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The gambling zone: Issues and consequences

In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...

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Gambling: Identifying influences

In this lesson students consider their circles of influence, identifying influential factors that may contribute to finding ourselves in potentially unsafe situations. Students then explore ways to resist negative influences and encourage positive influences. The class practices responding to situations of gambling harm ...

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Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

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The signs and risks of gambling

In this lesson, students explore the indicators and effects of gambling excessively. Students then create a mini-film, short clip or podcast to highlight the risks of gambling and how gambling can affect a young person’s life. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion ...

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Gambling and the determinants of health

In this lesson, students compare and contrast gaming and gambling, and the effect on health and the potential harms. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos, student handouts, student and teacher reflection points. ...

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Gambling as a cultural identity in Australia

In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...

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The convergence of gaming and gambling

In this lesson, students examine the convergence of gaming and gambling. The correlation between the two activities and their effect on health and the potential harms is discussed. To conclude, an awareness campaign is initiated through designing posters. The lesson is outlined in detail including NSW curriculum links, ...

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Risks, gambling and reducing harm

In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...

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Gambling support and services

In this lesson, students practise and apply skills and strategies to seek help for themselves and others through discussing a range of gambling-related scenarios. Students apply empathy, focussing on solutions and identifying services available to support people experiencing gambling harm. The lesson is outlined in detail ...

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Gambling harm and support networks

In this lesson, students research support networks that are available for gamblers in Australia. They explore how to recognise behaviours that indicate whether gambling is causing harm and how to seek and provide help for harmful gambling behaviours. The lesson is outlined in detail including NSW curriculum links, learning ...

Interactive

Girl Asleep Digital Education Package

This resource, delivered in two-parts as Girl Asleep; an Interactive Journey accompanied by a detailed digital study guide, gives imaginative and dynamic insights into the making of the feature film Girl Asleep. The Interactive Journey allows students to experience what it is like to work on a film set through interviews ...

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Movie magic

This resource provides eight lessons about the process of movie making in Australia through the various production steps from writing, shooting and editing the film to promotion of the finished film. It considers the legal rights of the creators and the responsibilities of consumers. The lesson plans are accompanied by ...

Text

The Last Laugh

This imaginative digital text is an illustrated narrative for teachers to read aloud to students. It is about Monkey, and how she learns an important message about friendship. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, ...

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Brush Your Teeth

This persuasive digital text is an illustrated jingle that persuades readers to brush their teeth. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, fluency, vocabulary and comprehension) with student activities, graphic organisers ...

Text

I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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The Scent of Eucalyptus: Unit of work

This unit of work has been written to support the memoir The Scent of Eucalyptus. The book is a blending of fantasy and realism presenting a child’s rites of passage in Adelaide of the late 1940's and the 1950's. This unit provides practical teaching ideas and an assessment task.

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Australian Ballet: primary school resources

The Australian Ballet's EduHub provides a range of resources about ballet including information on past and present productions. This web page provides short synopses of the stories behind four classic ballets from past and present Australian Ballet seasons. The ballets include: Cinderella, COPPÉLIA, Swan Lake, and The ...

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Tony Albert, 'ASH on me', 2008

This is an installation by Girramay artist Tony Albert (b1981) using black text that reads ‘ASH on me’ and found objects: ceramic and metal ashtrays. These objects present Aboriginal people in different ways, some as caricatures. The work of art is shown as an enlargeable image. Text onscreen gives information about Albert’s ...

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Daniel Walbidi, 'Kirriwirri', 2010

This is a painting by Mangala/Yulparija artist Daniel Walbidi (b1983) depicting his grandfather and grandmother’s country on his father’s side. The painting is shown as an enlargeable image. This work was exhibited as a part of the second National Indigenous Art Triennial, ‘unDisclosed’, at the National Gallery of Australia ...