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Interactive

MoneySmart: Teaching resources for VET

ASIC's Be MoneySmart is an online training resource for VET students and senior high school students. It helps students to develop money management skills which support their future careers in small business or as contractors. It consists of five online modules: Saving, budgeting and spending; Personal tax; Superannuation; ...

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The Conversation: innovation

A series of articles exploring the concept of innovation, including how governments can promote innovation, investment, science, and technology. The articles are authored by experts from universities in Australia and around the world. The collection is regularly updated with new contributions.The articles are clearly written ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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Digital technology and managing Indigenous astronomical knowledge

Digital technology provides a range of different ways to communicate cultural knowledge and practices, explore a range of digital tools that bring the stars closer to the world of your students. In these classroom activities students will use digital programs like Stellarium to investigate Indigenous astronomical knowledge ...

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Sample Teaching and Learning Outline: Humanities and Social Sciences Year 8

Find ideas and relevant links for teaching Year 8 History, Geography, Civics and Citizenship and Economics in this resource.

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Sample Teaching and Learning Outline: Humanities and Social Sciences Year 10

Find ideas and relevant links for teaching Year 10 History, Geography, Civics and Citizenship and Economics in this resource.

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Work sample Year 9 Economics and Business: Managing financial risks and rewards

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 Economics and Business. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Sample Teaching and Learning Outline: Humanities and Social Sciences Year 7

Find ideas and relevant links for teaching Year 7 History, Geography, Civics and Citizenship and Economics in this resource.

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Work sample Year 7 Economics and Business: Characteristics of entrepreneurs

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Economics and Business. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 10 Economics and Business: Business improvement processes

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 10 Economics and Business. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Sample Teaching and Learning Outline: Humanities and Social Sciences Year 9

Find ideas and relevant links for teaching Year 9 History, Geography, Civics and Citizenship and Economics in this resource.

Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Australian Curriculum: Digital Technologies years 3-4 Digital Systems sample assessment task: Cooling the school

This document provides a scaffold to teach and assess students’ understanding of how digital systems can be used to monitor and collect information used for mapping and making judgements about the environment. Students record information using digital systems to investigate a school need, then design solutions to improve ...

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

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Kim review: Systems thinking

This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.

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Newsletter – December 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, the Australian Curriculum, useful links, and resources.

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Newsletter – July 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.