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Online

AI and image recognition

This lesson builds on How can an AI recognise what is sees? It focuses on image recognition that involves feature extraction, object detection and classification, and introduces the idea that computers store and use data using 0s and 1s.

Online

Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

Online

Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

Online

Fractions: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Fractions. Students develop increasingly efficient strategies for adding and subtracting fractions with related and unrelated denominators. They develop conceptual understanding by being given opportunities to estimate before computation and justify their thinking. They ...

Online

Time and duration: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Time and duration. Students develop fluency in reading and interpreting a timetable or schedule.

Online

Can a computer recognise your sentiment?

This lesson plan enables students to explore how Natural Language Processing (NLP), a subset of Artificial Intelligence (AI), is used to assess and categorise a user’s online comments. (AI is the ability of machines to mimic human capabilities in a way that we would consider 'smart'.)

Video

Decimal fractions video

Use this video to explore decimal fractions, how they are represented and how we use them in day-to-day contexts.

Online

Data compression

Students will learn how the information in a pixel can be manipulated to change the image, and apply a bitmask filter to an image to remove some information and reduce the memory size of the file. Finally, students will modify the filter to find a balance between quality and small file size. Based on the original lessons ...

Online

Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

Online

Visual to text coding: Lesson 2

This is the second in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to make decisions (branching) and identify data types.

Online

Habits of a Systems Thinker

This lesson introduces some of the skills and concepts involved with Systems Thinking. Students are introduced to a number of Habits of a System Thinker, positive and negative feedback loops and the concept of supra- and subsystems.

Online

Data bias in AI

Artificial intelligence can sometimes be biased to certain shapes or colours. When such AI systems are applied to situations that involve people, then this bias can manifest itself as bias against skin colour or gender. This lesson explores bias in AI, where it comes from and what can be done to prevent it.

Online

Time and duration: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Time and duration. Students are introduced to expressing numbers in scientific form. This descriptor applies scientific form specifically to time. Students require a good understanding of place value and powers of ten. Students should know where the notation is used ...

Online

Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

Online

Spreadsheets come alive

In this lesson sequence use the ‘Odds and evens’ problem as a springboard. Students construct interactive spreadsheets designed to address particular needs. This lesson also demonstrates an approach to programming known as rapid application development (RAD).

Online

Interpret and discuss data displays: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Interpret and discuss data displays. Students will be presented with various digital media to investigate and evaluate findings from reports of surveys. Students will make informative decisions based on their prior knowledge of sampling and data collection to make judgements ...

Online

Interpret and compare data displays: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Interpret and compare data displays. Students interpret and compare datasets using different data displays and visualisations.

Online

Protecting dugongs

The Western Australian Marine Science Institution has been collecting data about dugongs off the coast of the Kimberley in Northern WA. We have been provided with the raw data from its sightings trips. In this project students will learn how dugong sightings are conducted, and develop the data-science skills needed to make ...

Online

What makes a good game?

This lesson sequence allows students to explore design thinking processes to investigate how games are designed, created and played. Students analyse the audience of games, understanding the importance of empathy in the design process. The learning sequence culminates in a showcase: students sharing the games they have ...

Online

My digital portfolio

Students create their own website to record and present their learning. As part of the process students respectfully and constructively comment on each other’s webpage.