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Visual to text coding: Lesson 10

This is the tenth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the coding concept of functions. Functions can help organise code, reduce repetition and more to be explored later.

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Visual to text coding: Lesson 7

This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Visual to text coding: Lesson 9

This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...

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Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

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A World of Myths

How did past civilizations explain natural phenomena? In this teaching activity students will explore how myths help to explain nature and science. Students will read, discuss, and draw comparisons between creation myths and explanatory myths. Examples of myths are included in the unit.

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PyGame in a Day

As a general purpose programming language, python has a number of libraries that can be used for different purposes. PyGame is a free and open source python library that makes it easier to make multimedia applications like games.

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Writing Folktales

In this activity, students will analyse the characteristics of traditional folktales to write an original tale. They will use elements of folktales to develop their story and strengthen work through the writing process. Templates support students to structure their knowledge and skill development in this area.

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Writing Creation Myths

In this teaching activity students will explore how creation myths provide explanations for nature and science. They engage in an exercise writing adjectives and listen to digital creation myth stories. They then write original myths with support from a template, then retell them through a form of media.

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Writing Fables

How do the events in a fable relate to the moral of the story? In this lesson, students will engage in the writing process to create original fables and perform a skit. They will review the elements of a fable and develop an understanding of how to create a centralized focus in a narrative.

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Elements of Myth

In this lesson, students will read myths, discuss the elements of this literary form, and dramatize a myth of their choice. They will write scientific, research-based reports, as well as fantastical stories to explain the natural phenomena of the world.

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Balancing Mobiles

In this teaching activity, students will apply mathematical, science, and engineering concepts to experiment with balancing levers. They classify types of levers to design and build a simplified mobile and explore suspended and standing mobiles by sculptor Alexander Calder.

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Geography: Landscapes and Landforms

Join Shona from Geoscience Australia and explore the formation of Australia's coastal, desert and mountain landforms and landscapes.

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Western Australia: A Centenary of Change 1918 - 2018

This resource has been developed to commemorate the one hundredth anniversary of the conclusion of World War I. The resource aims to support teachers from Foundation through to Year 10 in integrating 100 years of West Australian history into the HASS curriculum.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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Preparing for the Parliament Prize

Developed to support a state-based annual competition, this resource can be used more broadly to support students articulating the issues that are important to them. Students are asked to consider what they would say to their Parliament if they were an MP and record their own 90-second Member’s Statement video. Find Teacher’s ...