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Listed under:  Science  >  Scientific inquiry  >  Observations (Data)
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Taronga Zoo - Rainforest heroes: iPad app

This iPad app provides an experience of Taronga Zoo's stunning Wild Asia rainforest trail. Guided by volunteer researcher Heidi Greentree and a GPS map, students create a PDF field report using the photographs they have taken, observations made and information collected. This can be emailed for further research and discussion ...

Text

Hologram poetry lesson

In this lesson, students are asked to present a poem as a visual illusion. They explore holograms and visual illusions, and then delve into the mechanics of poetry construction by exploring the poetry of Banjo Paterson. They write their own poem or recite a poem and create a hologram illusion of themselves reciting a poem. ...

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Conduct chance experiments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...

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Conduct chance experiments: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. They can identify and describe possible outcomes and record the results of the chance experiments. Students then compare results of trials and discuss the variation. It is expected that students ...

Interactive

How does your garden grow?

This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...

Online

reSolve: Sport Stats

In this lesson, students examine sporting scores and explore the concept of the average of a set of scores. Students collect sporting scores from real and hypothetical games, use blocks to visualise an even distribution of scores across matches and then explore how to calculate the average of a set of scores. The lesson ...

Online

reSolve: Scrabble Stats

This sequence of lessons invites students to collect data about letter frequency in a variety of text sources. They use their findings to critically evaluate letter point values in Scrabble, compare them to historical values, create their own themed Scrabble point values and to decipher an encoded excerpt of text. Each ...

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Cats, Dogs and Us: Education pack (years 1-2)

This education pack is an International Fund for Animal Welfare (IFAW) resource designed to build students' understanding about the special place domestic cats and dogs have in people's lives. The pack consists of a teaching guide, a student magazine and five student worksheets focusing on topics such as the physical characteristics ...

Online

reSolve: Data - Making decisions

This sequence of two lessons explores data collection, representation and interpretation, particularly graphs. Students are presented with unlabelled graphs and invited to add their own labels and create a story to describe the graph. They are then asked to conduct an experiment testing the viscosity of household substances ...

Online

reSolve: Probability

This sequence of four lessons explores probability in real world situations including advertising, games and population sampling. Students calculate probabilities, represent probabilities as fractions, decimals and percentages, perform chance experiments with small and large sample sizes and graph their results, examine ...

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TIMES Module 2: Statistics and Probability: data investigation and interpretation, year 4 - teacher guide

This is a 13-page guide for teachers. It continues the development of probability. An informal consideration of outcomes is undertaken.

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reSolve: Probability - Rock Paper Scissors

In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...