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Interactive

Squirt: three containers

Examine the relationships between capacities of various containers. Look at three containers that may have different diameters, heights and shapes. Fill a container and squirt liquids between the containers to establish the proportional relationship. Work out the third 'unlinked' relationship from two known relationships. ...

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Engineering from farm to table lesson

In this lesson students are invited to become food and fibre engineers to research how wheat, the largest agricultural crop in Australia, gets from the farm to the table. Students take an in-depth look at the wheat industry in Australia exploring how wheat is grown, harvested, processed, utilised, and exported. Students ...

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

Video

Introduction to SSP - Module 2: framework for evidence-informed reading instruction

This 14-minute professional learning video, presented by literacy expert Jocelyn Seamer, discusses the framework for evidence-informed reading instruction. It includes information on the Simple View of Reading, Scarborough’s Reading Rope model and the Big Six of reading instruction (oral language, phonological awareness, ...

Video

Data knowledge and skills tutorial: part 1 - gathering data

This video demonstrates ways in which data can be manipulated in spreadsheets. It is the first in a series of four.

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Classroom ideas: QR codes, digital systems and data representation: yrs 5-6

This PDF provides ideas for using QR codes in classrooms to generate discussion about data representation and digital systems: how they work, who uses them and for what purposes. The resource also includes a simple tutorial on creating and using QR codes.

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General-purpose programming languages

This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.

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Australian Curriculum: Digital Technologies key concepts mapping: years 3-4

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

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ICT Proficiency Teacher self-assessment matrix

These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.

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Numeracy learning progression and Digital Technologies

This PDF illustrates how the National Numeracy Learning Progression can be used with Digital Technologies to support student progress in literacy.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: Teacher booklet

This document provides suggestions for using digital systems to encourage fit and healthy activity. It is the second in a series of four resources.

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Booth Sweeney review: Systems literacy

This article explores how children’s innate understanding of systems can be developed through deliberate educational programs that support systems thinking. This can happen by encouraging students to identify patterns, consequences and feedback (loops) associated with social, environmental and economic problems; and by ...

Video

Expert Webinar video: Professor Stephen Heppel: The impact of environmental factors on learning

In this video Professor Stephen Heppell, discusses the aggregation of marginal gains in learning environments. He provides examples from the Learnometer project, designed to help students monitor their classroom environment for factors that may hinder learning.

Downloadable

The cost of cars

This lesson is designed for students to learn about car ownership in Australia and the real costs of buying and running a car. Students explore car ownership statistics in Australia, investigate the range of decisions people make about transport, calculate and compare costs of transport and make decisions on additional ...

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

Online

Creating a food garden: site assessment and mapping

This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of the learning activity are for children to understand more about the ...

Online

Propagating from fruit and vegetable scraps

We’re going to use fruit and vegetable scraps to propagate or grow new plants! Investigating plant growth engages young learners in a hands-on science project and helps illustrate plant features and life-cycles. Your plants can even be planted into the garden to produce a future crop. OUTCOMES for this learning activity ...

Video

Activities that promote Digital Technologies concepts and incorporate Numeracy: part 3: Compass rose

This video provides suggestions for ways in which Digital Technologies can be used to develop students' learning in the Numeracy Learning Progression.