F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This activity provides a way for children to show and tell what they know about numbers. It can be modified for different age groups and used every day with a different number.
The focus of this activity is to discover what students know about coins and money. Some students will be familiar with coins and will have no trouble sharing their knowledge. Other students will have had limited exposure to money and what it looks like and how it is used.
This simple game helps students develop their understanding of positional language.
This quick game encourages students to use their fingers to model numbers in different ways.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year: Introducing a toy with a friend. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample ...
This infographic provides an overview overview of the concepts related to computational thinking.
This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This imaginative digital text is an illustrated narrative for teachers to read aloud to students. It is about Monkey, and how she learns an important message about friendship. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, ...
This documents includes information about a phonics instructional model for reading and spelling, it outlines the attributes of instruction, provides a lesson and review model, and a sample systematic synthetic phonics lesson that includes examples of skill application tasks.
This PDF provides suggestions for using bread tags and plastic bottle caps to collect, organise and represent data.
This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.
This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.
This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...
This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.
This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.
This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.
This PDF outlines Mossman State School's proposal to participate in the Digital Technologies in Focus project.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, visual programming, the Australian Curriculum, and useful resources.