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AI and image recognition

This lesson builds on How can an AI recognise what is sees? It focuses on image recognition that involves feature extraction, object detection and classification, and introduces the idea that computers store and use data using 0s and 1s.

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Repeating and growing patterns: Foundation – planning tool

This planning resource for Foundation is for the topic of Repeating and growing patterns. Students begin to appreciate patterns that occur around them. They learn to recognise, copy and continue different repeating patterns and observe natural patterns in the world around them.

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Algorithms: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Algorithms. Students apply algorithmic thinking to spatial scenarios, drawing upon their knowledge and skills in this area. The value for students is to allow them to mathematically investigate a spatial problem and to design and test an approach to solve the problem. ...

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Statistical analysis: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Statistical analysis. Students have knowledge of various representations of data and can now extend this to comparison. Students compare many data sets of numerical variables to make comparisons using appropriate mathematical vocabulary. Students consider the shape and ...

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Statistical analysis: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Statistical analysis. Students focus on understanding that random samples chosen from large populations can show quite different distributions and proportions when compared with each other. Students make connections when different sample sizes are or can be responsible ...

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Volume and surface area: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Volume and surface area. Students become familiar with the concepts of volume and surface area. They understand that volume is the amount of space occupied by a three-dimensional (3D) object and is measured in cubic units.

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Conduct chance experiments: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Conduct chance experiments. Students design and conduct chance experiments relating to conditional probability using digital simulation tools to conduct multiple trials. Students are expected to interpret problems and describe their interpretations.

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Interpret and discuss data displays: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Interpret and discuss data displays. Students will be presented with various digital media to investigate and evaluate findings from reports of surveys. Students will make informative decisions based on their prior knowledge of sampling and data collection to make judgements ...

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Position and location: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Position and location. Students work with 3D objects that can be located on the x, y, z planes, allowing students to extend their thinking away from flat objects on a 2D plane, to objects with volume that have a position in space with (x, y, z) coordinates. Students ...

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Estimation and reasonableness: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Estimation and reasonableness. Students round decimals to a specified number of decimal places and connect the process of rounding up or down to prior experiences in rounding.

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Your child's literacy development milestones

This suite of information is ideal for educating families about their child's literacy development . It provides a guide to development in the areas of oral language, reading and writing. Key milestones are listed within broad age groups: beginning (0-3 years), early emergent (3 to 5 years) and early years of school. The ...

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Mathematical modelling (Measurement): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use mathematical modelling to solve problems involving ratios and rates in a financial context.

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Mathematical modelling (Number): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use their knowledge and show proficiency in solving problems with rational numbers. They will apply efficient strategies and use digital tools such as a calculator, where appropriate and verify solutions to various problems.

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Time and duration: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Time and duration. Students develop their ability to read time to the minute using analogue and digital clocks. They also estimate and compare the duration of events.

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Number: Taking handfuls

This sequence of 6 tasks explores relationships between numbers 1 to 20 through subitising, comparison, and using 5 and 10 as benchmarks. Students organise collections and use subitisable patterns to help count the total in their collection. Students also compare their collection with a friend to see who has more and who ...

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Place Value: reSolve Garden

This sequence of 5 tasks explores the idea that 10 ones are equal to a unit of 1 ten. Students explore through the context of a garden as Mr Sprout the gardener packs and plants his seeds. Students have multiple experiences of stacking, of grouping, and of bundling as they make sense of this idea. Professional learning ...

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Place Value: Lolly Shop

This sequence of 6 tasks explores the mathematical idea of '10 of these is equal to one of those'. Students explore through the context of a Lolly Shop as Ms Fizz counts and packs the lollies that she sells. They work with their own lollies and explore different ways that they might pack them to make it easy to count. The ...

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Engineering from farm to table lesson

In this lesson students are invited to become food and fibre engineers to research how wheat, the largest agricultural crop in Australia, gets from the farm to the table. Students take an in-depth look at the wheat industry in Australia exploring how wheat is grown, harvested, processed, utilised, and exported. Students ...

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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...